Bug in pro?

EverwildEverwild Member Posts: 48
We have 2 computers running GS. One of them has the pro license, the other does not, this is the only big difference we could think of.

We are in the beginnings of working on a game that has one actor passing over another, triggering an attribute to go to true, otherwise be false.

Except it is doing nothing when the actors collide. However, if I move the file to my computer (not pro) and open the game, it runs exactly as expected. When the actor collides, the attribute turns true, then turns false when the actor moves off, just as we wanted.

Have tried restarting that computer as well as just the program, but the problem persists. We are both at version 0.10.4.1.

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    It shouldn't matter whether you play the project with a pro account or not. Maybe try opening a blank project and redo that bit of code and see if it works. That's what I'd do first to see if the scene is corrupted.
  • EverwildEverwild Member Posts: 48
    Have done that, and it works otherwise, just not on that game on that computer. But the same file works fine on my computer. We've managed a workaround, but still, shouldn't have to work around the most basic functions. If the scene itself was corrupted, wouldn't the corruption carry over to another computer?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    How are you copying them back and forth?

    Both windows or Mac?
    What is version?
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