Move actor after collide with an actor
Hello people, o trying to make something like a pin ball game.
But i can't make an actor change the move after collides with a wall, or change move after ex: Posision.X >= 480 pixels.
I tryed everthing i Know, I tryed contrain attributem like (if collides with wall move to (random(0,360)), I tryed too (if pass position.X >= 480 Pixel, move (random(0,360)) and some others ways, but nothing work...
Anyone can help me with that?
But i can't make an actor change the move after collides with a wall, or change move after ex: Posision.X >= 480 pixels.
I tryed everthing i Know, I tryed contrain attributem like (if collides with wall move to (random(0,360)), I tryed too (if pass position.X >= 480 Pixel, move (random(0,360)) and some others ways, but nothing work...
Anyone can help me with that?
Comments
2 use better spelling
I can hardly understand the question otherwise.
From what I understand, it sounds like you are trying to make the actor go in a certain direction after being hit? If so then try this:
Create a rule.
When actor receives event, collide, with actor
Accelerate
(Direction) 90
(Speed) 800 (or what ever speed and direction)
If you want it to accelerate for a shorter time, then put the accelerate in a timer and set it to run for a few seconds.
Again, if you provide better spelling and grammar, then it is easier for me to understand your question.
About you dino, this is not what i want, i know if I create a rule (if actor colides with X acto move to random point) they will move to a random direction, my problem is the bug in this, see this video i make with the problem.