that game where I am not going to give any info about it right now
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
I have a word game or two in the works as well as a few secret ideas/projects. Didn't get a major game out this year, but for good reasons. Here's hoping 2014 is a great year for everybody.
I'm starting on my biggest one yet. It's a survival game with inspiration from "Don't Starve" but with a different setting, dif items/crafting logic, and there is an end game. I can't exactly do a large seamless world with GS, so I have the map created with slightly random section placements and each section also has random placement of assigned resources and enemies. I'm really excited but I'll probably wait a few more months before showing screenshots or gameplay.
You have a white square (100 x 100 pixels) and you must look at it, you get 1 point for every 4.6 hours you look at the square, and a bonus 0.02 points if you tilt the screen slightly to the left when the 100 hour gong sounds.
I'm going to make it multiplayer too.
"Hey Tony, you want to play LookAtTheSquare™?" "No, I'm busy tonight" "How about you Mr Pickles ?" "Sorry I'm busy too" "Ok, what about you little Simon" "No can do, I've got work to do" "You know what, f*#k you people, I'll play myself".
A 3D puzzle shooter controlled with the player's mind.*
QS =D
*All users may not be compatible with the game. Not my fault. Etc
Mind control is glitchy in GS, when I try and use it to move an actor left and right the bathroom lights go on and off.
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
You'll find that asking some variation of "What game should I make? What game ideas do you have? How much money have you made from your games?" is likely to not generate much in the way of valuable information.
And that's because it's just that... valuable information or information that people aren't comfortable sharing ($$$). If someone has a great game idea in the works, sharing it means allowing others to steal the idea.
There are other threads that discuss ways to gain the inspiration needed to come up with a game idea. Some popular answers are: play other games, talk to friends who play games, watch movies, people-watch, etc.
You'll find that asking some variation of "What game should I make? What game ideas do you have? How much money have you made from your games?" is likely to not generate much in the way of valuable information.
I resemble that remark!
Mind control is glitchy in GS, when I try and use it to move an actor left and right the bathroom lights go on and off.
Oh, but I'm using the latest mind control template - should work…
Two kinda biggies. One involves a Mouse and the other is based on an old 80s popular board game (UK that is) but it will require multiplayer really for it to be really popular.
Then I have 2 shooters in the works, one with planes the other with spaceships then a candy crush esq game but involves something TOTALLY different to match as 3 lol
ZOMBIES...Game will have many attributes of several types and modes of Zombie related games...all mashed up into one kewlness of a game.
Top Down view game as follows...starts in basement watching TV...suddenly a bulletin warning of Zombies everywhere...you get a call from your friend saying hes on his way to you but your gonna have to make it to the old barn down by the old fishin hole...but you hear Zombies close so you baracade yourself in the house and shoot Zombies with your 9MM...they may break down your barricades but you rebuild them like BlackOps Zombies....you can buy weapons as you increase your score...SMG, Shotty...grenades that irritate the Zombies and make them horde around the nade before...KABOOM ! multikill bonuses...Armour....Extended Mags...ammo crates...health...so you fight your way out of the house and into the woods...dark path full of zombies and occasional mutants (L4D)...until you get to the barn...where you get a cellphone call that the Zombies are to thick and your going to have to fight them (Last Stand)...should you survive your on to the boathouse to get upstream to the old Armoury...yada yada yada...and you kill Zombies ! Somehouse I intend to integrate a story line much better than this short story...including a very high tech secret experiment you expose at a secret government installation...where there may be very advance weapons...I also intend to allow cheap in app purchases...no 49.99 crap...cheaper methods to increase a revenue stream. I dont see a problem with game logic as GS is now...FX will be tricky...and I dont have the best grphics skills...I expect game logic with my own graphics to be ready by April 15th, 2014...by then I hope to find a collaborator for grphics and share the wealth with. I know...a long thread reply...sorry
You have a white square (100 x 100 pixels) and you must look at it, you get 1 point for every 4.6 hours you look at the square, and a bonus 0.02 points if you tilt the screen slightly to the left when the 100 hour gong sounds.
I'm going to make it multiplayer too.
"Hey Tony, you want to play LookAtTheSquare™?" "No, I'm busy tonight" "How about you Mr Pickles ?" "Sorry I'm busy too" "Ok, what about you little Simon" "No can do, I've got work to do" "You know what, f*#k you people, I'll play myself".
Now thats funny right there...
...so when's it comin out?
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
edited December 2013
Hi @Gamelover456 I'll be getting out at least 5 of my so-called "mini" apps next year, maybe more, and definitely my word puzzle game Sort 'Em which I'm aiming for January now. Any more than that, I'll wait to see…
Here's the progress thread of Sort 'Em for your or anyone else's interest:
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
i'm making a game in a space station. I'm writing the storyboard right now. It should be out by May or June.
Seems like as good a place as any to do game design. I just hope you have a good WiFi signal up there.
As for me, I'm finishing up an educational word game that's been a big project and adding a few smaller games on the side that I hope to publish in the next month (that month being January... thanks, Apple).
Lycette Bros. has two self- published titles to release in 2014. Both under working titles of "Pigz' and 'Noisy App' (see insights at http://lycettebros.com/blog).
It looks like we have one of our previous titles to be released for Tizen as part of the GameSalad initiative: "hellorobot" (I am also trying to get them to release the more successful "hellozoo".
We also have some exciting developments in the works with other partners. Very hush, hush but some titles may in fact be made in conjunction with a well known artist. If it comes off it should be a lot of fun and will make for some serious downloads.
Comments
You have a white square (100 x 100 pixels) and you must look at it, you get 1 point for every 4.6 hours you look at the square, and a bonus 0.02 points if you tilt the screen slightly to the left when the 100 hour gong sounds.
I'm going to make it multiplayer too.
"Hey Tony, you want to play LookAtTheSquare™?"
"No, I'm busy tonight"
"How about you Mr Pickles ?"
"Sorry I'm busy too"
"Ok, what about you little Simon"
"No can do, I've got work to do"
"You know what, f*#k you people, I'll play myself".
QS =D
*All users may not be compatible with the game. Not my fault. Etc
And that's because it's just that... valuable information or information that people aren't comfortable sharing ($$$). If someone has a great game idea in the works, sharing it means allowing others to steal the idea.
There are other threads that discuss ways to gain the inspiration needed to come up with a game idea. Some popular answers are: play other games, talk to friends who play games, watch movies, people-watch, etc.
QS =D
I just need to find a decent coder, artist and musician
Darren.
Then I have 2 shooters in the works, one with planes the other with spaceships then a candy crush esq game but involves something TOTALLY different to match as 3 lol
Top Down view game as follows...starts in basement watching TV...suddenly a bulletin warning of Zombies everywhere...you get a call from your friend saying hes on his way to you but your gonna have to make it to the old barn down by the old fishin hole...but you hear Zombies close so you baracade yourself in the house and shoot Zombies with your 9MM...they may break down your barricades but you rebuild them like BlackOps Zombies....you can buy weapons as you increase your score...SMG, Shotty...grenades that irritate the Zombies and make them horde around the nade before...KABOOM ! multikill bonuses...Armour....Extended Mags...ammo crates...health...so you fight your way out of the house and into the woods...dark path full of zombies and occasional mutants (L4D)...until you get to the barn...where you get a cellphone call that the Zombies are to thick and your going to have to fight them (Last Stand)...should you survive your on to the boathouse to get upstream to the old Armoury...yada yada yada...and you kill Zombies ! Somehouse I intend to integrate a story line much better than this short story...including a very high tech secret experiment you expose at a secret government installation...where there may be very advance weapons...I also intend to allow cheap in app purchases...no 49.99 crap...cheaper methods to increase a revenue stream. I dont see a problem with game logic as GS is now...FX will be tricky...and I dont have the best grphics skills...I expect game logic with my own graphics to be ready by April 15th, 2014...by then I hope to find a collaborator for grphics and share the wealth with. I know...a long thread reply...sorry
Excited though
...so when's it comin out?
Hi @Gamelover456 I'll be getting out at least 5 of my so-called "mini" apps next year, maybe more, and definitely my word puzzle game Sort 'Em which I'm aiming for January now. Any more than that, I'll wait to see…
Here's the progress thread of Sort 'Em for your or anyone else's interest:
http://forums.gamesalad.com/discussion/62151/sort-em-puzzle-app-progress-thread#latest
Cheers. :-)
- 3d Horror for PC/Mac with Oculus Rift support. But this may take longer than a year.
- I plan to port Sector Zero for Amazon, Google Play, Mac, Win 8.
- I plan to port Telepathy Zero Free to Android.
it's been One year already... i 'm just finishing levels
As for me, I'm finishing up an educational word game that's been a big project and adding a few smaller games on the side that I hope to publish in the next month (that month being January... thanks, Apple).
oh I wish i was making it in one lol, let me reword that. I am making a scifi space theme game in my dorm. which is not in space
It looks like we have one of our previous titles to be released for Tizen as part of the GameSalad initiative: "hellorobot" (I am also trying to get them to release the more successful "hellozoo".
We also have some exciting developments in the works with other partners. Very hush, hush but some titles may in fact be made in conjunction with a well known artist. If it comes off it should be a lot of fun and will make for some serious downloads.