Level Background and Buttons?

So I was wondering if I could make 3 buttons and a background be in 20 scene's. So I got 20 Levels in my game and I am trying to make my Left,Right and Jump button with background all in 20 levels without manually putting it. I hope there is :D

Best Answer

  • jamie_cjamie_c ImagineLabs.rocks Posts: 5,772
    Accepted Answer
    Not that I know of, but it would really be very straight forward...

    Another idea would be to just put a 'control' actor on every scene that spawns all the needed elements in their correct spots.

Answers

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Use a Table or simply Attributes, put the X and Y coordinates for each in the Table/Attribute and then have each actor read it's position from the Table/Attributes. That way later on if you want to move them all, you just have to update the Table/Attribute once.
  • yasoofxyasoofx Member Posts: 332
    Use a Table or simply Attributes, put the X and Y coordinates for each in the Table/Attribute and then have each actor read it's position from the Table/Attributes. That way later on if you want to move them all, you just have to update the Table/Attribute once.
    Is there a video that Simply Say it all?
  • yasoofxyasoofx Member Posts: 332
    Not that I know of, but it would really be very straight forward...

    Another idea would be to just put a 'control' actor on every scene that spawns all the needed elements in their correct spots.
    Thats way Easier Thanks !
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Cool, glad I could help. :) Good luck with your project!
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    edited December 2013

    Hi @yasoofx Another way: make your background and control buttons (+ anything else needed for every level) and if you want separate levels as scenes: in the Home window, in the Scenes tab, hold down alt and drag the scene to duplicate. Do this as many times as you need for your levels.

    It's useful to set up self and scene attributes in this first scene too, that are generic to others, before duplicating.
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