tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
It's not terribly hard. But then it all depends how comfortable you are with GameSalad. People sometimes post requests for "simple games" and offer to pay $100 for someone to create tic-tac-toe or whatever. Now, making tic-tac-toe is also pretty straightforward, at least if you only have two human players and don't have to worry about graphics or sounds and are just focusing on gameplay. Making it would take someone experienced with GameSalad a few hours to make. Let's assume they charge $50 per hour. Is it possible for that person to make a prototype of tic-tac-toe for $200? Sure. But if there is an assumption that the game will have animated squares and images, a turn-based countdown timer, a statistical display of games won/lost, and an AI player to play against, well... the quote might increase from $200 to $2000. At the same hourly rate, we're talking about anywhere from 4 hours to 40 hours of work to complete.
So these questions are hard to answer precisely because there are so many variables involved. But on the spectrum of easy to difficult, Cookie Clicker falls close to the easy end of the range. Especially if you aren't making an EXACT clone. Keep in mind that Cookie Clicker has many powerups, many time-dependent and/or random events, etc. That part isn't quite as simple as just making a game where values increase and rates of change increase every time the screen is clicked.
Really shouldn't be all that complicated. If you don't include the graphics then its pretty simple unless im missing out on a major part of the game. In cookie clicker its pretty much just 2 variables. The number of over all clicks and then the number of clicks that you are getting per minute. I Just published a demo. Theres no graphics and its pretty limited but it only took me about 15 minutes. Should be enough to get you off the ground.
I was playing Cookie Clicker for the first time the other day, and spent some time thinking about how I'd remake it in GameSalad. I came to the conclusion that remaking the iOS version would be pretty easy. For the browser version, the bit I decided would be most difficult to implement would be the cursors. Having them align and position correctly and click in sequence seemed the most complicated aspect of the game...
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So these questions are hard to answer precisely because there are so many variables involved. But on the spectrum of easy to difficult, Cookie Clicker falls close to the easy end of the range. Especially if you aren't making an EXACT clone. Keep in mind that Cookie Clicker has many powerups, many time-dependent and/or random events, etc. That part isn't quite as simple as just making a game where values increase and rates of change increase every time the screen is clicked.
https://www.mediafire.com/?j7spar7jmhzcn8i