[PAID] Turn based SMART AI and scoring

jigglybeanjigglybean Member Posts: 1,584
I have an idea for a game that will require the enemy to move AFTER the player does. I've seen a post somewhere about turn based but was also wondering if the AI can be a bit smarter to try and outsmart the human player - almost like a game of chess?

So if the player moves to point A, the AI will know this and move to a place to try and counter them? If anyone knows this is possible and is ABLE to do this, drop me a PM as I am looking for someone who can make this possible.

There also needs to be a scoring system based on time taken and turns added.

Cheers
G

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    I'm sure it's possible... just not sure how difficult. All AI is time-consuming to design and code but I'll need more details so I'll send you a PM.
  • SampleTestSampleTest Member Posts: 26
    thats alot of IF Condition... whats the game about and the logic that you need. please emphasize
  • ArmellineArmelline Member, PRO Posts: 5,397
    edited February 2014
    Although not exactly what you're talking about, my game Evil Squares does the "enemy moves after you moved and tries to intercept you" type movement. How complicated it would be would depend entirely on what kind of actions you'd want the enemy to take to counter the player.

    It's in my sig and free if you want to take a look!
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    As someone who's built AI's that's a pretty complex task, quite doable yes but complex. Lots of parameters to cover there.
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