Hi Y'all. I haven't been posting much lately. Here is what I am working on now. The graphics are not final. I have all sorts of stuf going on like power ups, poisons, enemies etc. Not all is shown in this video yet.
It looks like a lot of fun. It looks like you have the movement based on dragging the character around ? Will you stay with that or go to a HUD form of movement. I think the original had that ball that you had to spin around frantically.
@quantumsheep said:
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2. Add an 'h' to the title - 'Thrillipede'
QS =D
Haha! It will get another name once finished.
I have renderend the first part of the trailer. The second part is rendered now. It takes a lot of time. But I did not put too much detail in the scene so it's ok. In the meantime I am redecorating my house
It's been a while since I worked on this project and I have started working on Trillipede again.
I wasn't happy with the caterpillars movement. Sometimes the follower actors didn't keep up with the one in front of it which would cause gaps. So I am redoing a lot of logic to make it better. I'm storing info on where the mushrooms are in a table so the caterpillar can predict if there is one on the next grid position. Collision isn't working and this gives me full control (I hope).
I've learned some C# and JavaScript over the last year and am trying to make my projects better with that knowledge. One thing is keeping my projects cleaner by use of "functions" that I can call.
In the end I will sell Trillipede as a template on GSHelper. But if I'll try and share some knowledge on how I get stuff done.
Awesome. I'll try that. I have it set up the old fashioned way now and tried several methods but gamesalad doesn't keep up and keeps making gaps between the body parts of the caterpillar after it went down. So hooking them together should do the trick. More work tomorrow
Comments
Looking really good!
Not sure yet what to do with the controls. A trackball simulation would be pretty cool
Hey! Behind you!
Looks great.
Nice stuff!
Two suggestions:
QS =D
I like your vision!
Haha! It will get another name once finished.
I have renderend the first part of the trailer. The second part is rendered now. It takes a lot of time. But I did not put too much detail in the scene so it's ok. In the meantime I am redecorating my house
On Fire
What the… ?

Nice with a capital N.
Interesting! Looking forward to seeing the whole thing!
It's been a while since I worked on this project and I have started working on Trillipede again.
I wasn't happy with the caterpillars movement. Sometimes the follower actors didn't keep up with the one in front of it which would cause gaps. So I am redoing a lot of logic to make it better. I'm storing info on where the mushrooms are in a table so the caterpillar can predict if there is one on the next grid position. Collision isn't working and this gives me full control (I hope).
I found a lot of help using Finite State Machines.

Here is some info on that: https://en.wikipedia.org/wiki/Finite-state_machine
and here is a video that gives you the basics:
I've learned some C# and JavaScript over the last year and am trying to make my projects better with that knowledge. One thing is keeping my projects cleaner by use of "functions" that I can call.
In the end I will sell Trillipede as a template on GSHelper. But if I'll try and share some knowledge on how I get stuff done.
Cheers!
Use custom collisions. See the cut the rope demo @socks did.
Thanks @Lost_Oasis_Games
Ah....the good ol games !
Here is the thread. http://forums.gamesalad.com/discussion/comment/565119/#Comment_565119
You'll see he hooked it all together using a series of custom shapes.
Awesome. I'll try that. I have it set up the old fashioned way now and tried several methods but gamesalad doesn't keep up and keeps making gaps between the body parts of the caterpillar after it went down. So hooking them together should do the trick. More work tomorrow