Trillipede - Centipede based game WIP

Hi Y'all. I haven't been posting much lately. Here is what I am working on now. The graphics are not final. I have all sorts of stuf going on like power ups, poisons, enemies etc. Not all is shown in this video yet.

Let me know what you think please!

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Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Yay centipede! A blast from my past. And that darn spider...

    Looking really good! :)
  • -Timo--Timo- Member Posts: 2,313
    looks really good :) good luck with this project :)
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Great, I'm a big fan of classic arcade games. This is looking really nice.
  • LumpAppsLumpApps Member Posts: 2,881
    Me too! I already did a snake and galaga template. It's fun to work on.
  • wpatenwpaten Member, PRO Posts: 281
    It looks like a lot of fun. It looks like you have the movement based on dragging the character around ? Will you stay with that or go to a HUD form of movement. I think the original had that ball that you had to spin around frantically.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I've played your galaga game on your site, very nice too. Do you have a link to the version of snake you made? I'd love to check that out too.
  • LumpAppsLumpApps Member Posts: 2,881
    Snake is here. There is a video. I do not have it online. http://gshelper.com/shop/gamesalad-templates/serpento-snake-template/

    Not sure yet what to do with the controls. A trackball simulation would be pretty cool ;)
  • Thunder_ChildThunder_Child Member Posts: 2,343
    Cool man !
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Thanks for the link, snake looks great too. Really nice job on the retro games. :)
  • BazookaTimeBazookaTime Member Posts: 1,274
    Looks Awesome!
  • kinzuakinzua Member Posts: 554
    Hey really love your project. It's awesome. Best of luck with it. Hope to play it soon.
  • LumpAppsLumpApps Member Posts: 2,881
    Thanks all!
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Beast!
  • LumpAppsLumpApps Member Posts: 2,881
    Lol
  • SocksSocks London, UK.Member Posts: 12,822
    Looks like a pretty impressive implementation, the mechanics look really solid, great stuff.

    :)>-
  • LumpAppsLumpApps Member Posts: 2,881
    Top Secret render of a prototype :)
  • LumpAppsLumpApps Member Posts: 2,881

    Hey! Behind you!

  • SocksSocks London, UK.Member Posts: 12,822

    @LumpApps said:
    Top Secret render of a prototype :)

    Looks great. :)

  • quantumsheepquantumsheep Member Posts: 8,188

    Nice stuff!

    Two suggestions:

    1. Make sure controls are 'relative touch'.
    2. Add an 'h' to the title - 'Thrillipede' ;)

    QS =D

  • ExplosiveGamerExplosiveGamer Member Posts: 33

    I like your vision!

  • LumpAppsLumpApps Member Posts: 2,881

    @quantumsheep said:
    ...
    2. Add an 'h' to the title - 'Thrillipede' ;)

    QS =D

    Haha! It will get another name once finished.
    I have renderend the first part of the trailer. The second part is rendered now. It takes a lot of time. But I did not put too much detail in the scene so it's ok. In the meantime I am redecorating my house ;)

  • LumpAppsLumpApps Member Posts: 2,881

    On Fire

    What the… ?

  • gamestudentgamestudent Member Posts: 504

    Nice with a capital N.

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Interesting! Looking forward to seeing the whole thing!

  • LumpAppsLumpApps Member Posts: 2,881

    It's been a while since I worked on this project and I have started working on Trillipede again.
    I wasn't happy with the caterpillars movement. Sometimes the follower actors didn't keep up with the one in front of it which would cause gaps. So I am redoing a lot of logic to make it better. I'm storing info on where the mushrooms are in a table so the caterpillar can predict if there is one on the next grid position. Collision isn't working and this gives me full control (I hope).

    I found a lot of help using Finite State Machines.
    Here is some info on that: https://en.wikipedia.org/wiki/Finite-state_machine
    and here is a video that gives you the basics:

    I've learned some C# and JavaScript over the last year and am trying to make my projects better with that knowledge. One thing is keeping my projects cleaner by use of "functions" that I can call.

    In the end I will sell Trillipede as a template on GSHelper. But if I'll try and share some knowledge on how I get stuff done.

    Cheers!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Use custom collisions. See the cut the rope demo @socks did.

  • LumpAppsLumpApps Member Posts: 2,881
  • Thunder_ChildThunder_Child Member Posts: 2,343

    Ah....the good ol games !

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Here is the thread. http://forums.gamesalad.com/discussion/comment/565119/#Comment_565119

    You'll see he hooked it all together using a series of custom shapes.

  • LumpAppsLumpApps Member Posts: 2,881

    Awesome. I'll try that. I have it set up the old fashioned way now and tried several methods but gamesalad doesn't keep up and keeps making gaps between the body parts of the caterpillar after it went down. So hooking them together should do the trick. More work tomorrow ;)

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