Publishing for iphone 5

Am I able to build in GS for iPhone 5 and then in app store only allow iphone5 devices to purchase? or will legacy be able to urchase and have resolution issues if I cant figure out the universal build crap for iphone? Im getting real fed up. I looked at GS down the road page and not only is universal not in the upcoming update...or being worked on...its still in the long term section.

Best Answers

  • neomanneoman Posts: 826
    Accepted Answer
    @Thunder_Child I am not talking crop/overscan. I am talking stretch. It is a new feature in the nightly builds. It does not crop anything. It stretches the game scene to fit on any device. I commented about it in another post. Have a look at this

    http://forums.gamesalad.com/discussion/63706/kindle-screen-size#latest

    As far as I know you can publish iPhone or iPad games. You can't just publish an iPhone 5 game ... :-(

  • neomanneoman Posts: 826
    edited January 2014 Accepted Answer
    @TouchiMedia Yes I have been using legacy iPhone and iPad based projects with the stretch option for my Tizen development. The stretch option to my surprise works great and looks amazing on the Tizen emulator. No stretching and crystal clear. You need to test your game to see how it will look. I used stretch for an iPad based project cos I am lazy to see how it will look on an iPhone 4 and iPhone 5. The result was really bad, it was stretched and it didn't look good so I will use the universal binaries method for this one. I had another legacy iPhone project which couldn't be converted to universal. I used stretch on to see how it would look on an iPad and iPhone 5 and the result was amazing. It looked great. From my testing it is project dependant some project work as expected others don't ... You have to test on your project. I suggest you try stretch then test on the iPhone 5/4 and see how it looks if it looks great go for it if not then just use the universal binaries method for IOS devices ... In general I found stretch works better on none IOS devices and the universal binaries method with a little tinkering looks better on IOS devices ...

    @Thunder_Child Yes you can use nightly to publish BUT it is NOT recommend so it is at your own risk. I stick with the prod version of GS. I have made a few exceptions and used the nightly when I have had problems with some of my projects which I couldn't get to work properly using the current prod version but I tested the crap out of the game before I put it out on the AppStore. If you are planning to do this you must test every detail of your game to make sure it is working as expected. Fingers crossed GS 0.11 will be out soon ... ;-)

Answers

  • neomanneoman Member, BASIC Posts: 826
    edited January 2014
    I find universal binaries really easy to implement with some tinkering. Sometimes it is frustrating but you get there at the end. If universal is not for you then you can test your games using the stretch option and see how they look on both devices. Hope this helps .. Cheers ... ;-)
  • Thunder_ChildThunder_Child Member Posts: 2,343
    That's my issue...I have tested.....it's not working crop top or crop side....lose controls or scores actors....something is always screwed up....my question was.....can I publish ONLY for iPhone 5 or will an iPhone legacy user be able to purchase it....if so I could just build games on ipad, Mac and "iphone5 only
  • TouchiMediaTouchiMedia Member Posts: 154
    edited January 2014
    This is kinda dumb question but can you use the stretch method to shrink everything from ipad template down to iphones.. therefore you aren't losing quality as much ?

    Curious as I have an iPAD project/template.. and surprisingly - I can test it on iphone5 relatively well but the top and bottom 100 or so pixels are cropped out - I was surprised it got even as much as it did to be honest.
  • Thunder_ChildThunder_Child Member Posts: 2,343
    hmmm..I really didnt want to go nightly build. I assume I can do everythign that the current GS can do...theres just a few experiments going on? can I publish and all using nightly?
  • Thunder_ChildThunder_Child Member Posts: 2,343
    Thanks for the detailed answer regarding nightly builds @neoman
  • neomanneoman Member, BASIC Posts: 826
    No problems ... I am always happy to help. Hope you found the info useful ;-)
  • Thunder_ChildThunder_Child Member Posts: 2,343
    edited February 2014
    I decided against the nightly build. Still, I liked the option you gave. I'm getting my Mac dev license Sun for my bday. I'm just going to develop for ipad and Mac only....two resolutions I can build with. Until GS does their UB thing a couple years from now or some other program comes along.
  • neomanneoman Member, BASIC Posts: 826
    Well you have a plan worked out and that is the most important thing. All the best with your development ... ;-)
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