Windows to iOS to Windows

jignatowskijignatowski Member, PRO Posts: 7

I created a game in the windows version but because I couldn't publish it I used MacinCloud. However, although it seemed to work fine in Windows, there were issues when loaded on an iOS device. I choose to use the gamesalad installed on the MacinCloud desktop to make the changes and when I tried to then publish and then download the game back to Windows, I found it will no longer preview at all in the Windows version?

Comments

  • JScottJScott Member Posts: 143

    Tough to say for sure. I go back and forth from Windows to Mac, with no problems. Sometimes a few graphic size tweaks on Mac before publishing.
    Haven't used Macincould, though.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    A couple things to note:

    1. Testing an app on a device will often is not always cause the app to function differently. This is because of processor and memory differences. Rules that work perfectly in Creator's Preview may not work at all of may have different timing, etc. That's why it's always best to do an adhoc test of an app.

    2. The Mac version of Creator can open Windows Creator files (usually by adding the ".gameproj" filename extension). Opening a Mac Creator file in Windows Creator is a little trickier. See the video in the Video tab here: http://gshelper.com/shop/free-templates-and-tutorials/mac-to-windows-template-conversion-gamesalad-tutorial.

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