Collision is delayed?
Hi,
I'm currently trying to make an object fall down the scene and stop moving when it hits the actor "Floor"
The code for the falling object is like this:
Actor overlaps or collides with Floor
Change Velocity To 0
Otherwise:
Change velocity to 1000 down (270)
The actor falls down the scene, however it does not stop moving until it is halfway into the Floor actor. How do I make it so that the actor stops moving immediately after it hits the Floor?
Many Thanks
Comments
Change the bounciness in both actors to 0. Then Create a rule in the falling object:
When actor receives event overlaps or collides with Floor
Then put a Collide behavior in the rule. Bounce when colliding with: Floor
Yep that solved it thanks!