•• Pre-Order Bonus's for your game release (using Send/Receive Table URL)

StormyStudioStormyStudio United KingdomMember Posts: 3,989

I've been thinking of other ways to make use of the super powerful Send/Receive Table URL.

To build buzz for an upcoming release along with a promo video and announcements on forums we could'nt do much more... well not for free anyway. Adding Pre-order bonus's has always been tricky as we lacked a controlled was of doing this. But now we can use our own server and the Send/Receive Table URL behaviors to control pre-orders and enable codes with user accounts.

Pre-orders are obviously nothing new, Batman Arkham Origins, did it very well with the limited edition Batman skins. Plus now everyone including my Mum seems to have pre-orders available. (*Edit: Turns out my Mum does'nt offer Pre-orders, limited edition has run out).

The game I'm creating will hopefully include a cartoon character creation setup, so it would be great to have some unique outfit packs available for those that pre-ordered.

It would also work really well if you were running your own crowd funded project (ie. kickstarter) for the game.

To try and do it before you'd have to email out a code that they could enter it into your game which would unlock the bonus. The problem before is the the code could then be shared around and anyone could use it so the bonus would not be at all limited.

Now we can use our own server, we could create 10, 100 or 100,000 unique codes for a limited edition bonus.

People that purchase it (or choose it on Kickstarter) are then emailed their unique code for the bonus (once the game is out). Once they enter the code it is check on there server and activated in the game, the code is saved to their user profile on your server (so they keep the bonus across devices/platforms) and the code is registered as 'used' on the server, and can no longer be re-used by another player.

There are some really interesting articles out there about pre-orders and what incentives to offer players to get them to put down some cash. It hasn't got to be limited to customisable outfits. You could obviously offer anything i.e. bundles of game credits for more than half there final app store retail price, access to extra levels of the game a month before the rest of the world (like a closed beta), weapons, vehicles, limited edition 'founder' badges, custom game interface skin.

Here's a great talk from Gabriel Hacker part from the studio 'Perfect World' makers of 'Dungeons and Dragons, Never Winter', 'Star Trek Online' and 'Forsaken'..discussing their pre-order packs and their surprising results.

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    very cool idea

  • HopscotchHopscotch Member, PRO Posts: 2,782

    I agree, great idea!

  • EireStudiosEireStudios Member Posts: 451

    What an excellent idea!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Nice thinking, Stormy. Interesting indeed!

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    Thanks guys...

    I'm a long way off from adding this myself but definitely gonna give it a try. I might run a kickstarter a couple of weeks before my game launches to try and build up some sort of momentum so there are people to play with people when the multiplayer game goes live.

    I wonder if I can get DC to let me add a batman skin in my game (... joke)

  • BazookaTimeBazookaTime Member Posts: 1,274

    Great Idea!

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    Really cool concept for sure.

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    edited March 2014

    Thanks :-)

    It could be soooo cool. The more I think about what could be offered up as a pre-order bonus the more I want to get my game done so I can get some limited edition extras added.

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    Just the ability to flag pre order users is great. You can drop sneak peaks of new apps and everything into just those devices. It's a great idea. I hope you work it out. Not to mention also a good way to get paid without apple involved. You can make a free app but then the pre orders get all their stuff unlocked instead of IAP needing to be bought

  • StormyStudioStormyStudio United KingdomMember Posts: 3,989

    @tenrdrmer love the idea of getting paid with Apple being involved.

    I've never really begrudged them taking their percent for my sales on the app store. though at the same time it would be great to get 100% of what the players are paying you (or minus kickstarters share if you went that way) if only for some of the pre-order content.

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