***HELP*** Level Complete & Locking Future Levels

nick.karkazis@hotmail.comnick.karkazis@hotmail.com Member Posts: 11
edited March 2014 in Working with GS (PC)

Hey all,

I have 2 quick questions I would LOVE some help with!

1 - I'm creating a game where the final thing to happen in each level is the character stands on a certain block (the same block in each level). Now, I've worked out the how to set it up so when the character collides with the block, I've set a display text to appear 3 seconds later and then a second after that it changes scene to the next stage. My problem is, if the character so much as hits the block and bounces off, the 'level complete' process still happens. I don't want this. I only want it to complete the level if the character has landed & remains on the block for 3 seconds. Then level complete. So if it hits, then falls off, it doesn't complete the level. It must stay on! Help me please!

2 - I have found a tonne of videos on You Tube about how to have your home screen with locked levels and how they unlock as you progress through the game. However, they're all for mac and I'm not sure how to do it for windows... Can anyone help me with this as well?

Thanks for taking the time! Much appreciated.

Nick.

Best Answer

  • jonmulcahyjonmulcahy Posts: 10,408
    edited March 2014 Accepted Answer

    merged your dupe threads

    but this should work

    when actor overlaps or collides with block

    after 3 seconds (run to completion UNCHECKED)

    level complete process

    the timer will only countdown if they are touching, if they stop, the timer resets

    as far as mac vs windows goes, the UI may be different, but the concept and rules are identical. Unfortunately like 95% of the tutorial videos out there are mac since it was around long before windows, and gets more love :)

Answers

  • Hey all,

    I have 2 quick questions I would LOVE some help with!

    1 - I'm creating a game where the final thing to happen in each level is the character stands on a certain block (the same block in each level). Now, I've worked out the how to set it up so when the character collides with the block, I've set a display text to appear 3 seconds later and then a second after that it changes scene to the next stage. My problem is, if the character so much as hits the block and bounces off, the 'level complete' process still happens. I don't want this. I only want it to complete the level if the character has landed & remains on the block for 3 seconds. Then level complete. So if it hits, then falls off, it doesn't complete the level. It must stay on! Help me please!

    2 - I have found a tonne of videos on You Tube about how to have your home screen with locked levels and how they unlock as you progress through the game. However, they're all for mac and I'm not sure how to do it for windows... Can anyone help me with this as well?

    Thanks for taking the time! Much appreciated.

    Nick.

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