Hello to the GS Community | SEDA Interactive

First of all, i would like to specifically inform anyone who reads this that we are not programming guru, GS helped us a lot. We are newbie with GS tool, However, after months of reading & watching tutorials, we successfully developed our own game. Not just 1 but 4 games in a row. Firstly released via Playstore as their approval is faster than iOS.

We had so many troubles upon making the game, codes arts, ads etc. but we managed to fix those problems.

Here's a list of the troubles we had.

  1. We developed the game via windows maker, unfortunately, the GS 11 for (revmob/chartboos) is currently available for mac.
  2. We bought a mac. but the problem is the OS X. We need to purchase the OS X lion so that GS can be installed. XD
  3. iOS developer program, 99USD + playstore 25USD well not much an issue but, the iOS takes days to be approved. dunno why.
  4. signing apk/app this is quite tough, but thanks for the GS cookbook.
  5. same as iOS & the submission of the application.
  6. Application loader errors
  7. Published game bugs (No audio after published)
  8. ads spam (recently fixed)

So far, we managed to resolve these problems aside from the (7 no audio). One of our game, has a problem, in GS it is working but after publishing or after installing it to mobile phones, the audio was lost, well not all the audio, just the BG audio.

So anyway, that's all i can share for now, if anyone of you have questions or have same problem with us, we maybe able to help you out.

Anyway, for android users, here's our game, a rate (Star) + Review will be very much appreciated.

Playstore / iOS (Waiting for review)

Trash Bully - http://bit.ly/1ps4LS6

Baseball Catcher - http://bit.ly/1tEPflp

Bubble Pop! - http://bit.ly/1jE0lzd

Season Finale - http://bit.ly/1gSMBzN

Thanks guys and to GS.

SEDA Interactive

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Nice stuff! Welcome to the forums!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Welcome!

  • SEDA InteractiveSEDA Interactive Member, PRO Posts: 6

    Thanks mates, we are having a little problem with the ads, with revmob and chartboost, seems like the size category is not working.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Welcome to the forums @SEDA_Interactive‌, and congratulations on getting your first games out!

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,692
    edited April 2014

    Welcome @SEDA_Interactive‌ your sound issue, is it on your android device or both android & iOS? Many people (including myself) have experienced this problem and is solved by converting music/sound file to an .ogg file then re importing it back (remember to re link the file in any behaviours) give it a whirl. And good luck with your release.

  • SEDA InteractiveSEDA Interactive Member, PRO Posts: 6

    We thought of changing it to ogg as most of the running sound was in ogg format. I thnk after the game is approved in iOS. We can easily upload an update. Thanks for warm welcome :)

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934

    iOS takes long to be approved because someone actually checks your app to make sure it runs and is not just worthless buggy crap. That means when you submit it you are getting in line and the next available reviewer will check your stuff out in the order it was received.

    Updates are a similar process btw.

    Good luck and welcome to the forums.

  • SEDA InteractiveSEDA Interactive Member, PRO Posts: 6

    Does anyone of you use revmob? I have disable the full banner ads and change it to pop up, i see no ads :(

  • SocksSocks London, UK.Member Posts: 12,822

    Welcome . . and not a Flappy Bird in sight ! :)

  • SEDA InteractiveSEDA Interactive Member, PRO Posts: 6

    Something is wrong with our game's short animation, it doesn't work when it is installed to the device. But on the GS, it is working fine.. :(

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