Release Candidate 0.11.0.11 is available!

2

Comments

  • colandercolander Member Posts: 1,610

    @BlackCloakGS I am getting the same issue as others

    There is something wrong with our servers. Contact us and reference publish request [d2bc8b75-ef2d-4e69-bc02-7d10ee7dd5d5

  • natclarkenatclarke Brisbane, AustraliaMember, PRO Posts: 243

    Can't publish on this release. Was hoping to test this out.

  • natclarkenatclarke Brisbane, AustraliaMember, PRO Posts: 243

    Forgot to add that it is saying timed out when I try to publish after 1 minute.

  • GameLabs222GameLabs222 Member Posts: 197
    edited April 2014

    @BlackCloakGS @CodeWizard Getting the same error. If this was planned it would've been nice to have had a heads-up of some kind.

  • mactds10mactds10 Member Posts: 63

    @BlackCloakGS @CodeWizard It would be nice to get some kind of status update since so many people are having the same problem.

    "We know, and we're working on it"

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    I won't be responding to the forum until Wednesday. I am out of the office till then.

  • GameLabs222GameLabs222 Member Posts: 197

    Publishing errors could be indicative of something very good coming our way, very soon.

  • alarm656alarm656 Member Posts: 291

    @william24 said:
    Does this mean you published in 11.0.11 and there are still iAP issues?

    Sorry for late answer. AdHoc testing I mean.

  • alarm656alarm656 Member Posts: 291

    Also, everybody experience about loosing color of some graphics? If I open project with this version which made with actual version GC some graphics looses their color. something like Alfa color = 0.3

  • CodeWizardCodeWizard Inactive, Chef Emeritus Posts: 1,143

    Hmm. Sounds like a bug on the publishing server. I wonder why this hasn't been resolved yet... will poke those responsible.

  • ChaserChaser Member Posts: 1,453

    I also had an app approved by apple published with 11.0.8 where the test ads were showing on ad hoc build but not iTunes App Store build.

    @william24 said:
    Noticing that I don't receive the notification that "a banner ad would be displayed here" when I am running the creator for 11.0.11. Is this an indication of a problem with iADs? I had also published in 11.0.8 and the ads have yet to show on my published game so I am curious if this is an issue on this, as well.

  • ChaserChaser Member Posts: 1,453

    So are you saying if we use iAds we must check yes on the IDFA question

    @mactds10 said:
    Whatever you did, I'm now stuck in "Waiting for Upload" and there's no way out of it thanks to the IDFA. I have said no to that question for three other games. Why is it a problem now? I can't even upload a build to developer reject to change the answer to yes on that question. Any help?

  • vafurlogivafurlogi Member Posts: 203

    @vafurlogi said:
    I'll try once again BlackCloakGS . Since compression software is out, I rely more than ever on 8bit png images where ever possible. I'm too close to the 50 mb limit of google play to splurge on 24 bits. If you save an 8 bit png with Photoshop using a matte, GameSalad will ignore the transparency. I've linked to an example. The two included images are made the same way, "save for web" in Photoshop, 8bit - pattern dither - 256 colours. I used your logo as a poor example. Everything is the same except one has a white matte and the other has no matte selected (in the drop down menu in photoshop). Is it possible to make the matte work? This is hardly a compression trick. Try importing both these images into a project and see what happens.

    Without a matte: https://dl.dropboxusercontent.com/u/2856163/LogoNoMatte.png With a matte: https://dl.dropboxusercontent.com/u/2856163/LogoWithWhiteMatte.png

    To clarify, this is not just a problem with the viewer (as some have experienced). This problem is both in the viewer and after publishing to an ad-hoc.

  • NimbleBugNimbleBug Member Posts: 483
    edited April 2014

    Hi,

    i am using version *****0.10.4.1 beta *****not that "Rc build" but my app was rejected for the Reason


    2.1: Apps that crash will be rejected 2.1

    We found that your app crashed on iPad running iOS 7.1.1 and iPhone 5s running iOS 7.1.1, which is not in compliance with the App Store Review Guidelines.

    Your app crashed when we:

    Launch the app

    Enter Apple ID information

    App displays loading screen

    App crashes


    is this issue related to your fixes or not ?

    "Fixed iOS In-App Purchases returning an error on production for live apps"

  • BitvorkBitvork Member, PRO Posts: 119

    I will be probably ignored... However, what is the reason about Mac crashing/disfunctionality? And what about Windows 8 with RCs?

  • quantumsheepquantumsheep Member Posts: 8,188

    ooh, .12 is out :)

  • HopscotchHopscotch Member, PRO Posts: 2,782
  • HopscotchHopscotch Member, PRO Posts: 2,782

    Thanks for the info @quantumsheep‌!

  • quantumsheepquantumsheep Member Posts: 8,188

    @Hopscotch said:
    Thanks for the info quantumsheep‌!

    Benefits of time travel right there ;)

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Ah, and I thought the version .12 had quantum tunneled its way past CodeWizard :)

  • GamepencilerGamepenciler Artist/Game Developer Member, PRO Posts: 326

    I notice when I hit the publish, It doesn't open the application Loader as the previous version.
    -Also when I load images they became like blocks of squares and I have to close and open gamesalad to preview images.
    -Also some images that have transparency are showing a white opaque.

  • SocksSocks London, UK.Member Posts: 12,822

    @CodeWizard said:
    Hmm. Sounds like a bug on the publishing server. I wonder why this hasn't been resolved yet... will poke those responsible.

    Use your wand.

  • ChaserChaser Member Posts: 1,453

    FYI I contacted Apple for lack of iAds since I chose no on the IDFA question. They got back to me and within a couple hours the app started showing ads. So still not sure if I should answer yes or no. I'll let you know if they answer this question.

  • colandercolander Member Posts: 1,610

    @CodeWizard There is no thread for 0.11.00.12?

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @colander said:
    CodeWizard There is no thread for 0.11.00.12?

    all it fixed was mac apps, not a major change, probably didn't need it's own thread

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870

    @Bitvork said:
    I will be probably ignored... However, what is the reason about Mac crashing/disfunctionality? And what about Windows 8 with RCs?

    Have you sent in a report to GameSalad support with your file to see if they can pinpoint your crash issues? I haven't experienced any crashing with the creator for a long time, personally. Could be something unique to your system or project.

  • joshuanewton@live.co.ukjoshuanewton@live.co.uk Member, PRO Posts: 17

    Hey guys,

    does anyone know why i can't see iAds in the iOS viewer? I'm using 11.0.12... iAds is enabled on iTunes connect and I've got a blank actor with show banners on my GS project... but they just aren't showing? am i missing something obvious? (I know you have to click iAds when you publish, but can't you see it on the iOS viewer as a test?)

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @joshuanewton@live.co.uk said:
    Hey guys,

    does anyone know why i can't see iAds in the iOS viewer? I'm using 11.0.12... iAds is enabled on iTunes connect and I've got a blank actor with show banners on my GS project... but they just aren't showing? am i missing something obvious? (I know you have to click iAds when you publish, but can't you see it on the iOS viewer as a test?)

    iads only show up in adhoc builds, not in the creator or viewer

  • joshuanewton@live.co.ukjoshuanewton@live.co.uk Member, PRO Posts: 17

    @jonmulcahy said:
    iads only show up in adhoc builds, not in the creator or viewer

    Ah right. Now i look stupid! Never used them before and i think i mis-read that you could, thanks for the clarification! :smile: just tested an Adhoc build and it works fine thanks!

  • pinkio75pinkio75 Member, PRO Posts: 1,217
    edited April 2014

    Hi, about the the IDFA question, i've used 0.11.0.12; my game have a iAd and inApp inside;
    i've checked the first and last question in the itunes connect tab, i've upload the file and now it's in waiting for review, finger crossed...

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