Bullet Parade Out Now!

8bitninja8bitninja Member Posts: 367
edited April 2014 in Announce Your Game!

iOS: Click Here!

Android: Click Here!

Gamesalad Template: Click Here!

Comments

  • 8bitninja8bitninja Member Posts: 367

    Any feedback would be much appreciated.

  • JodyMitomaJodyMitoma Member Posts: 307

    Hehe, definitely a bullet "parade" indeed! Looks pretty good, nice work!

  • 8bitninja8bitninja Member Posts: 367

    Thanks man!

  • -Timo--Timo- Member Posts: 2,313

    looks nice. good luck with the downloads! (I will download and play when on iPad :) )

  • SocksSocks London, UK.Member Posts: 12,822

    Looks like great fun :)

  • 8bitninja8bitninja Member Posts: 367

    @timolapre1998‌
    @Socks‌

    Thank you guys! I'd love to hear any critiques you might have, if you have the time.

    @timolapre1998‌ iPad is definitely the way to play. ;)

  • LoadedLoaded Member Posts: 240

    Love it man, looks awesome.

  • 8bitninja8bitninja Member Posts: 367

    Thanks @Loaded :)

  • DooncamDooncam Member Posts: 34

    I see it very funny and entertaining, good job. BTW @8bitninja can explain to me how you made the effect of the title game, which expands and then contracts.

  • 8bitninja8bitninja Member Posts: 367

    @Dooncam‌ Thanks bud! The way to do that is with the interpolate behavior. If your logo actor size is 100w x 100h then create a rule that says (If self size w = 100 then interpolate w to 150 and h to 150) then create another rule that says (If self size w = 150 then interpolate w to 100 and h to 100) and then just tinker with those numbers until it looks the way you want. Hope that help! ;)

  • DooncamDooncam Member Posts: 34

    Thank you very much for the help @8bitninja

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