iOS Universal, or separate iPhone/iPad versions?

Hi, so one of my new projects is an iOS title. Is it better to publish for iOS Universal, or create separate iPhone/iPad versions? (PS, it's currently being developed in iPhone screen size).

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Honestly, before we had UB we HAD to develop two different project files, or at least publish with two separate files. Universal Binaries is the way to go: Develop once and forget publishing multiple times. It also saves TONS of time when having to do an update.

  • ReMasteredGamesReMasteredGames Member Posts: 101

    @Braydon_SFX said:
    Honestly, before we had UB we HAD to develop two different project files, or at least publish with two separate files. Universal Binaries is the way to go: Develop once and forget publishing multiple times. It also saves TONS of time when having to do an update.

    Brilliant, thanks!

  • quantumsheepquantumsheep Member Posts: 8,188

    Also, it's nicer for your players :)

  • WbokoWboko Tennessee, USAMember, PRO Posts: 621

    I agree with @quantumsheep and @Braydon_SFX!

    The only issue with building a UB is if you build a big game with lots of images for the IPad, it can slow down your game on the IPhone because of the image size...

    Good Luck!

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