MAC 11.0.13 bug with constrains + collisions?

SquareHeartSquareHeart Member, PRO Posts: 69

Was scratching my head why suddenly my player Actor collide rule behaviours wouldn't work.
Collide behaviour itself wasn't affected, but rules triggered by collisions stopped functioning when I applied a constrain on the X and Y of the Player Actor (constrained to sin - object gently pulses).
As soon as I turned off the constrains it worked.
any ideas?

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited May 2014

    @SquareHeart‌ , constrains do usually (and always have) break collide rules. Try to achieve the same pulse effect with an "every 0 second" timer and change attribute behaviours.

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