Change Actor based on another actors timed collision?

Hello, I am new to all of this so I hope you guys can help with a problem I have.

I have a game where bombs are dropped by a timer with a random spawner, when they hit the ground this triggers my animation to show the bomb with a countdown from 3...it then explodes and is set to destroy after that.
I have a rule with a timer attached to it - when the explosion happens it will end game if collided with main character.

My question is, how do I change the character image (to a burnt version of him) if he collides with the explosion and ends the game??

I have made a rule on the main character saying when it collides with bomb character - change image....but that makes him change when he is in contact with the un-exploded bomb....I need it to change only when it collides with the explosion.

Hope that all makes sense....I can provide pics/video if you need it to visualise.

Bobby

Comments

  • jeezzcakejeezzcake Member Posts: 144

    You can spawn another actor(the explosion) within the bomb actor and when the main character collides with the explosion, then burn him. :)

  • Ohh brilliant! thanks for your help...good idea. How do I spawn a character within the bomb with a timer?

  • jeezzcakejeezzcake Member Posts: 144

    In the bomb character put a Timer with the option After 2 seconds Spawn Actor (the Explosion Actor ) .

  • Thanks soo much! it works perfectly! and thanks for the quick responses. :)

    Have a great day!!! x

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