i changed my GS file to payload.ipa

now application loader giving me this error

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    why did you do that?

  • beefy_clyrobeefy_clyro Member Posts: 5,394

    When submitting a build via Application Loader, you simply right click the file GameSalad provides you and select Compress. Then send that file via Application Loader

  • Tat2manfatTat2manfat Member, PRO Posts: 22

    i did that and got this error

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited October 2014

    You need to publish the app via the publishing website and sign it using a distrobution profile.

  • Tat2manfatTat2manfat Member, PRO Posts: 22

    Are you telling me to publish the app thru web 1st. (Arcade) html5

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    ok, so based on your subject line you renamed your GS project file and attempted to upload that to apple? If so, you skipped a bunch of steps

    start reading here:
    https://help.gamesalad.com/hc/en-us/articles/203081277-3-1-Setting-up-Development-Certificates

  • Tat2manfatTat2manfat Member, PRO Posts: 22

    Thank you. I tried that maybe I miss something. I double check. Do anyone have skype or some sort of video chat to help. Thanks again jonmulcahy for the tip

  • pHghostpHghost London, UKMember Posts: 2,342

    On the publishing portal, once all is ready, click Sign App. That will download the app and GS will sign it with your Distribution Certificate. When that is done, in the last GS window which says Congratulations! click on Publish button. This will create a .zip file in the target location. You need to send that through Application Loader, not the .app file, or an .ipa file (where did you get an .ipa file in the first place?).

  • Tat2manfatTat2manfat Member, PRO Posts: 22

    I keep getting the error ITMS - 9000 about it sign by apple submission. Ok now in iTunes connect my app says pre for submission waiting for Xcode or application loader. Is there any other way to sign it how apple wants it

  • pHghostpHghost London, UKMember Posts: 2,342

    Did you create a distribution profile?

    Ad-hoc or testing provisioning profiles won't work. Go to the Apple Developer Member Center and generate a Distribution Profile. Download it and load it into Xcode. Restart GS. Re-download and re-sign the app, (with the new profile -- it has to say Distribution).

  • Tat2manfatTat2manfat Member, PRO Posts: 22

    Thank you for your reply phghost I will try that

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @Tat2manfat said:
    I keep getting the error ITMS - 9000 about it sign by apple submission. Ok now in iTunes connect my app says pre for submission waiting for Xcode or application loader. Is there any other way to sign it how apple wants it

    just to be sure, you are clicking the publish button in GS, which uploads your game to the publishing website. THEN you are generating a build of an iOS package, and then clicking on the sign app button. This will create a .app file on your desktop. After that you right click and compress and upload that.

    it'd probably be good if you listed your steps out in detail.

  • Tat2manfatTat2manfat Member, PRO Posts: 22

    Ok I will upload my steps. This time with photos. And maybe someone can tell me what I'm doing wrong. Once Again thanks everybody. I will erase my distribution cer. With its private key rsa 2048 bit In keychain access. And My WWDR.cer. And creat a new active provision profile.

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