Don't delete old string...
I have a simple timer that sets my attribute to a random number between 1 and 7.
I have a display text that shows me this number.
Everytime the attribute changes my display text changes...
for exampe: 1 (then) 4 (then) 8 (then) 6 etc
is there any way to not delete the old number so it just shows me
1486 etc?
Thanks!
Comments
Sure. Youll need two attributes: one called Score, and one called tempScore. When you change the attribute, change tempScore to a random digit. Then change game.Score to game.Score..game.tempScore. This will add the digit to the previous number. You'll then display game.score
I'm new to GS, can you type out the steps to do what you mentioned please? Because when I am trying it it is not working
ok, got it working, like I said I am new using GS and just had to move it to a different actor
but now it only shows me one of the old last digits instead of building the string with ALL the old last digits
Basically, I want to concatenate my digits so it keeps getting bigger and bigger and I see all the old values