Multiplayer question private scene

If for example its a game and the game is like a card go game fish for example and I make the game in one scene how would I make it so once 3 people are in and someone else tries to join it would bring them to a new scene instead of me duplicating the scene 1000000x.

So theres like servers.

How do I do that?

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    You need to Google gamesalad multiplayer. It's a lot more complex than can be explained in a single post. Have you already set up a multiplayer game that works and you're just trying to figure out the new scene problem? Or are you just getting started and thinking about adding multiplayer functionality?

  • p0kachu123p0kachu123 Member Posts: 8

    Thinking about it. Is it hard? or

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    @tatiang said:
    You need to Google gamesalad multiplayer. It's a lot more complex than can be explained in a single post.

    So yes, it's hard.

  • p0kachu123p0kachu123 Member Posts: 8

    How long will it take and can anyone answer my question

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

  • alamedalamed Member Posts: 3

    Normally you want the server to retain a copy of everyone's hands and plays. That way the client is just a viewer, and it is easy to bring anyone to speed (just send them the current play). I havent worked with GameSalad multiplayer, so I dont know what is needed to implement that.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    That is automatically done by the play together servers.

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