Pause the game

I have a pause button in the game and drag and drop moveable actors, also actors that spawn, and a timer how do i make it so that when you press the "Pause button" the game pauses?
any help? i really need it my game is almost finished. I would really appreciate it!!
any help? i really need it my game is almost finished. I would really appreciate it!!
Comments
http://gamesalad.com/forums/topic.php?id=5875
http://gamesalad.com/forums/topic.php?id=7277&page=2
And a workaround demo here:
http://gamesalad.com/game/play/48909
There seems to be little movement on a 'proper' solution though. The world is more interested in iAds it seems!
Cheers,
QS
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Spiral Gyro Apps
Side note, with multitasking out on all 4.0 devices (including 2nd gen, with a workaround) that should act as a pretty decent pause. Not perfect, but it works...
We want pause, but not change scene pause!
However, I don't understand the preserve scene pause hate. In all honesty, it never took more than a second to load the pause scene for me, and to go back to the original scene.
Hang on, let me try it out...
Actually, on a 3GS it takes *less* than a second to switch from the main game to the pause screen, and less than a second to switch back.
So yeah. I don't how *you* used the preserve scene pause, but it worked wonderfully for me...
Cheers,
QS
Here's a vid of it in action on a first gen ipod touch on 3.1.2 firmware:
http://files.me.com/qsheep/gzqd58
I'd kill to get that functionality back, I really would...
QS
MINE PAUSES FASTER!
Question, nevertheless pretty speedy, how many scenes are in your game?
Edit: Not sure, but maybe I ground it into my head, that if theres one scene, it automatically makes it better.... Maybe I just don't like the thought of two scenes...
As to how many scenes, I just checked - it has 19.
Cheers,
QS
Thinking though, it might take considerably longer on a game with only 2 scenes (Game + Pause) ....
So I'm still voting for a better pause system
-Will
then wrap all your moving objects, time, score spawners. etc. in a rule that checks to make sure game.pause on is false...
So make a button, when touch is pressed change game.pause on to true...
Instant pause...
Good Luck!
WE NEED PAUSE!!!!
I'm bringing it back. One post at a time
QS
Please be warned; apparently it can cause cranial implosion...
Once you've had a look at that, and if you're head's still in one piece, please feel free to post your request here: http://gamesalad.com/forums/topic.php?id=5875
And remember to 'Like' my original post there.
Cheers,
QS
Sorry!
QS
For the most part, I've had to work everything out for myself... which is actually really fun... so I guess after all that, I should thank Codemonkey for being so god-damned complex! LOL.
I think I may have a much simpler idea for a pause... but it probably won't work. I'll give it a whirl and implement it in my game once it's all done and dusted... again... if it works ;-)