Bubble Pusher
Hey guys, this is a game that I republished. It has universal binary support and is the first game that I have published with an in App purchasing system. I used the same iAP method that @Armelline designed. Thanks @Armelline !
Bubble Pusher. Free to download here!
https://itunes.apple.com/us/app/bubble-pusher/id964542372?mt=8
Comments
Looks cool. Good luck with it!
Good luck Bro......
Thanks @chrisjames0555 and @NipaDidIt .
@robertkdale nice work, keep em coming.
What options do you use to announce your games?
Presently, I use twitter, Facebook, youtube and an every growing contact list.
Although Facebook is limited.
Presently, I am looking to create a Twitch channel that is interconnected with a youtube channel for cross promotions. However I am busy creating more games in order to place within this cross-promotional system. Eventually, I would like to partner with other Devs and promote each others work via this network and websites. Of course the dev games must meet a certain production quality and the games must be fun to play.
Lastly, I simply research and build a contact list of key blogs and websites that fit the genre of my specific games. For example, about to weeks ago I had my single largest download day every for my Gigi and Lily App. I had over 5,200 downloads in a single day!
I was able to tie the cause of those downloads directly to one tweet by a single site. One tweet lead to over 5,000 downloads in one day. The name of the site was on my contact list.
Honestly, it’s a lot of work building a contact list of key websites and blogs. Even though most will never contact you back I believe it’s still one of the best strategies for indie developers with no marketing budget.
Do you have excel? If so I can send you a template of my contact list. Granted it is mostly for children themed educational apps but it will give you an idea as to how you should build your contact list.