Stable Release 0.13.7- FireTV Support Fixes (Updated)

BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
edited March 2015 in GameSalad Kitchen

Stable Release 0.13.7- FireTV Support Fixes

For a limited time, Amazon is making Fire TV publishing free for ALL GameSalad Mac users!

To celebrate, we’ll be giving away a total of $1000 total to 3 randomly selected games that are published on Fire TV between now and March 30th. In addition, every game published on Fire TV will net you a free month of PRO, giving you access to publishing on all GameSalad supported platforms and powerful monetization features. For official rules

Features:

  • Added an option at publishing to control whether or not the Back button exits the app on Android devices. For Kindle and Fire TV apps, the back button is disabled.

Fixes:

  • Fixed the Hibernate event not pausing audio on device sleep or screen saver activation.

  • Fixed loading wheels not showing up on iOS 8.0+ devices.

  • Reverted the Change Scene fix from 0.13.4RC since it was causing issues with some user projects. If you plan on using gamepad button presses to change scenes, it is recommended that you wait for the button to return back to false before you change the scene.

  • Fixed sound bug on firetv where looping sounds were not getting paused.

Also includes all the features and fixes form 0.13.6

For more information on how to put controller support in you games see our Cookbook controller page and our next GameSalad Monthly Meetup

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Comments

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    @BlackCloakGS Thanks. This is good news.

    I assume that even if we are not building for Fire TV or game controller support we should use this build for iOS Universal updates and new submissions?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    Yes, there are many really good fixes in here. For example the iOS loading wheel fix and the kindle store back button fix.

  • saif_shammarisaif_shammari Member Posts: 128

    Great !!!
    Can we expect REVMOB ad Banners in near future ?
    We are really need it

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    yep 0.14

  • SocksSocks London, UK.Member Posts: 12,822
    edited February 2015

    @BlackCloakGS said:
    yep 0.14

    Which release version is the new rendering engine planned for ?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    0.14

  • SocksSocks London, UK.Member Posts: 12,822

    @BlackCloakGS said:
    0.14

    Great ! Cheers for the reply, appreciated.

  • BobDBobD Member, PRO Posts: 374
    edited February 2015

    Are we suppose to support the "Back" button and exit our app? If so how do we detect it?

    After reading 0.13.7 notes the "Back" button is disabled on Fire TV. OK ignore this question.

  • kirafukirafu Member, PRO Posts: 314

    Great !

  • kirafukirafu Member, PRO Posts: 314

    I might miss something,can someone tell me what is the new rendering engine?

  • freneticzfreneticz SwedenMember, PRO Posts: 777

    What platform do people use for Fire TV support, nook kindle or other

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @freneticz said:
    What platform do people use for Fire TV support, nook kindle or other

    it really doesn't matter, you can use whatever you want and it will scale / crop appropriately depeding on what method you choose (over scan, stretch or letterbox).

    that being said, I converted my project to the 720p one. you can read about the ongoing process here:
    http://forums.gamesalad.com/discussion/80512/a-long-way-home-wip-thread-for-conversion-to-firetv-gamepad-support#latest

  • freneticzfreneticz SwedenMember, PRO Posts: 777

    thanks for the answer

  • dingosmoovdingosmoov Member Posts: 130

    How many people have FireTV? How big is the market, just curious.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @dingosmoov said:
    How many people have FireTV? How big is the market, just curious.

    no one knows for sure, but it did sell out over the summer:

    http://www.ubergizmo.com/2014/04/fire-tv-sells-out-due-to-high-demand-unit-sales-figures-not-disclosed/

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    I was doing more research today and came across this:

    https://developer.amazon.com/public/solutions/devices/fire-tv/docs/controller-image-assets

    It's the official image assets for the amazon app store for use in applications. they have button images and sample hints to provide instructions. good stuff

  • pokapolapokapola Member Posts: 143

    Nice one @jonmulcahy. Thank you for sharing.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @pokapola said:
    Nice one jonmulcahy. Thank you for sharing.

    no problem! there's a lot of good information on their website.

  • freneticzfreneticz SwedenMember, PRO Posts: 777

    Can you have the same build for Fire TV and phone/tablet

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250
    edited February 2015

    The Kindle publishing target will run on both Kindle devices, Fire Phone and fireTV

    We also support joysticks on Kindle devices running android version 4.1 and higher

  • BobDBobD Member, PRO Posts: 374

    Amazon Fire TV - Got Rejected - Not sure how to detect and lower volume??

    Your app has failed a test case.

    Bug Description:Observation:- Remote: App fails to lower volume through use of OnAudioFocusChangeListener when performing microphone search :

    Steps to recreate error:
    1.Install and launch the app
    2.Select "read to me"
    3.Press right button till the story starts
    4.Perform microphone search when the story is read

    Actual result:Observe app does not lower the volume during microphone search
    Expected result:App should lower the volume during microphone search

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited February 2015

    @BobD said:
    Amazon Fire TV - Got Rejected - Not sure how to detect and lower volume??

    Make sure you submit a bug report for
    @BlackCloakGS

    Also, try using the hibernate command? Maybe that will work? I posted earlier on how I was using it for the screensaver

  • phamtasticphamtastic Member, PRO Posts: 354

    @jonmulcahy said:
    I was doing more research today and came across this:

    https://developer.amazon.com/public/solutions/devices/fire-tv/docs/controller-image-assets

    It's the official image assets for the amazon app store for use in applications. they have button images and sample hints to provide instructions. good stuff

    Wow... great stuff indeed. thank you!!!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited February 2015

    @jonmulcahy said:
    Also, try using the hibernate command? Maybe that will work? I posted earlier on how I was using it for the screensaver

    @BobD
    Just tested it. Not a bug the hibernate command works for this. You'll want to put a rule in every scene that says

    When hibernate is true
    Pause music
    Otherwise
    Play music (resume current music)

    Depending on your game you might want to customize it more, but the above does work with a .13.7 build

  • BobDBobD Member, PRO Posts: 374

    @jonmulcahy said:
    Also, try using the hibernate command? Maybe that will work? I posted earlier on how I was using it for the screensaver

    Thank you!!

  • BobDBobD Member, PRO Posts: 374

    I added "hibernate" to each page of my story book app.
    When hibernate is true
    Pause music
    Otherwise
    Play music (resume current music).

    When I side load the app onto Fire TV at home it seams to work.

    Issue 1 & 2 Ok when side loaded at home

    Issue 3: It does clash and is an issue


    When I submit it to Amazon I Still get rejected for all 3 issues.

    Your app has failed for the following test cases.

    Issue 1:

    Bug Description:Remote: App fails to lower volume through use of OnAudioFocusChangeListener when performing microphone search
    Steps to Reproduce:

    1.Install and launch the app
    2.Select "read to me"
    3.Press right button till the story starts
    4.Perform microphone search when the story is read
    Actual result:Observe app does not lower the volume ,the story is read in the background during microphone search
    Expected result:App should lower the volume or pause the story during microphone search and it should resume after the microphone search

    Controllers:
    Remote
    Gamepad

    Issue 2:

    Bug Description:Functionality Failure
    Steps to Reproduce:

    1.Install and launch the app
    2.Select "read to me"
    3.Press right button till the story starts
    4.Press home button
    Actual result:A system pop up with "game paused", is displayed but in the background story keeps continuing
    Expected result:Story should pause until return to game is selected.

    Controllers:
    Remote
    Gamepad

    Issue 3:

    Bug Description:App does not capture Audio Focus at the time a video is played. To avoid any possible audio clash, app needs to capture audio focus when video content is played.
    Steps to Reproduce:

    1.Install the app
    2.Launch any music player app like pandora
    3.No launch "Three Little Pigs A Play FTV "
    4.Select "read to me"
    Actual result:Observe there is audio clash between pandora and app's audio
    Expected result:App should capture audio focus and there should not be clash between pandora and app's audio

    Controllers:
    Remote
    Gamepad

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @bobd are you using the play sound or play music behavior to read your storybook?

  • BobDBobD Member, PRO Posts: 374
    edited March 2015

    @jonmulcahy said:
    bobd are you using the play sound or play music behavior to read your storybook?

    I use both Play Music and Play Sound to read my book. Looking like Pause Music may not work with Play Sound. I will try changing the Play Sound to Play Music and see if that will solve the rejection. First I have to convert all the sound files to music files.
    -Thanks for the lead -

  • jay2dxjay2dx Member Posts: 611

    experiencing many more hangs and stutters in the mac creator with this build! :(

    keep up the good work though GS :)

    Jay

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @BobD said:

    You could also instead just adjust the game volume to something like .3 and hen back to 1

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