How do I test Updating my Game (Compatibility)

BigDaveBigDave Member Posts: 2,239
edited February 2015 in Working with GS (Mac)

I want t update my live app which uses tables to store data. ( I did not touch them but added new ones to be on the save side)

A test before shipping the new update would be smart I think.

How do I imitate the update process?
(I do use adhoc builds installing them via xcode right now)

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited February 2015

    @BigDave, installing a new build through XCode does the same as a user downloading an updated version.

    Unless you delete the old version from your device first, the old user specific tables will still be in place. This way you can test if an update will behave as expected.

    What actually happens:

    If your game contains a table and the user writes changes to it, then the game will actually create a copy of that table, separate from the game package.

    From now on the game will work with this copy, unless the structure of the table has changed (through an update).

    If the structure has changed, then the user table and its contents is lost and a new copy gets created in its place.

  • BigDaveBigDave Member Posts: 2,239

    ok trying it out thanks

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