What do you know about "loops"?

FrantoFranto Member Posts: 779

I just noticed while using the windows nightly, a new block type called "Loop", among the likes of Timer, Rule, and Group. I never noticed it was available when I use the mac version(I'm still only use to Windows layout, so it might have been staring at me in the face from the behaviors list when I used the mac and I never saw it).

How does loop do performance wise and what would you recommend it be used for?

It says executes a group of behaviors until a condition is reached? Would this be a good replacement for "every" timer and mod1 rule?

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Loops are great for all kinds of things. You can spawn actors extremely quickly, check multiple cells in a table, or other cool things.

    I made this video tutorial that uses the loop to check through a table. Check it out and see one way you can use a loop.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Loop behavior performance is quite good. But since everything is relative you can always search for "Hyper Loop" and "Fast For Loop" if you need something faster.

  • FrantoFranto Member Posts: 779
    edited April 2015

    @Braydon_SFX Thanks for the vid link, gonna watch now. : )

    @tatiang Thanks, when I read about hyper loops a few weeks ago(and we talked about it, lol, I thought it was something else entire, like a nickname given to a rule with a special expression or something like the whole mod1 timer replacement thing, I had no idea it was an actual behavior/block within the game until I saw it today. : X No wonder I couldn't fully grasp what I was reading.

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