Not sure where to start

I am going to share what I have thought of and I would like to know if I am heading down the right path. I would like for my actor to move based upon how often and fast the user taps anywhere on the screen. So far I have waypoints set up to move the character left, right, and up. I turned those off for a second to start working on the user controlled movement. This is where the confusion comes in. I figured that I would have to have a game att, boolean (tapscreen), to determine if the player is tapping the screen. Then just tie that to the player with a rule and control movement with that. I just dont know where to go from here. Scenes can't have code tied to them, so would I have to make a large invisible actor for the entire scene? Also would adding movement based on tapping mess up my waypoints? Thanks :)

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    The When Mouse Button is Down rule condition triggers when you click/tap anywhere in the scene. It doesn't matter what size the actor is.

  • GamingtilDawnGamingtilDawn Member Posts: 104

    Thanks @tatiang I didn't realize that.

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