Mac Stable Release 0.13.14 Performance Improvements

24

Comments

  • JSprojectJSproject Member Posts: 730

    @Adel_AlEid said:
    Hello guys I downloaded the stable version but now my project wont start it says , could not be handled because gamesalad cannot open files in the com.gamesalad.gsrcproj format ... is there a way to fix this ?

    rename the extension from gscrproj to gameproj

  • EireStudiosEireStudios Member Posts: 451

    What are the chances of getting the Parse.com SDK added to the creator guys? This would help us out with making a lot of cool apps!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited May 2015

    Great build - I love being able to work on my games without having to restart Creator every 15-20 minutes!

    On a side note, I believe that previewing the game takes longer to initialize. It takes my project about 5-7 seconds to start preview. I'm pretty sure it didn't take that long with the previous build.

  • KC_GamesKC_Games Member, PRO Posts: 86

    This is the greatest release to date! The build is so much faster now and I don't have to shut down GS every 10 minutes. So much time time and stress saved :D Thank you!

  • Agent ArgyleAgent Argyle Member, PRO Posts: 188

    Thanks for the update. I was pulling my hair out with the memory leaks in the previous build and now my workflow hast vastly sped up.

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    @EireStudios said:
    What are the chances of getting the Parse.com SDK added to the creator guys? This would help us out with making a lot of cool apps!

    This is already added but you have to use network behavior.

  • EireStudiosEireStudios Member Posts: 451

    @scottharrrules43 said:
    This is already added but you have to use network behavior.

    So I can upload information to parse and retrieve it using the network functions?

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    @EireStudios said:

    Table and attributes. No image, audio, or files (txt,pdf,etc.....)

  • OscarsCodingOscarsCoding Member Posts: 92

    Wow! This makes GS so much faster, I immediately felt a difference!

  • ChechesoftChechesoft Member, PRO Posts: 171

    This is awesome....

  • EireStudiosEireStudios Member Posts: 451

    @scottharrrules43 said:
    Table and attributes. No image, audio, or files (txt,pdf,etc.....)

    Very cool bud, have you any little demo file on how this is done?

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694

    @EireStudios said:

    Maybe I will make a demo later today.

  • EireStudiosEireStudios Member Posts: 451

    Thanks very much bud :smile:

  • rafaryanrafaryan Member, PRO Posts: 29

    Thank you very much for the new version. Now I can finish my projects much faster than previous versions.

  • AngryBoiAngryBoi Member Posts: 586

    Pretty good! but experiencing more crashes after this update.

  • BBEnkBBEnk Member Posts: 1,764

    Finally upgraded to Yosemite and all seems good so far.

  • scottharrrules43scottharrrules43 Tulsa, OklahomaMember, PRO Posts: 694
    edited May 2015

    @EireStudios said:

    I have a demo but it has lots of stuff that i don't want to share. (plus it is just a actor with touch and network function) i do have a video to show it is possible, but you have to look into it more yourself if you want parse in your games. Plus i kind of stop using gamesalad and am moving on to other stuff. Anyway here is short demo

    Edit: woops, now it can be veiwed.

  • EireStudiosEireStudios Member Posts: 451

    The video is set to private bud

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Spent a couple hours with this update and last night and it runs super smooth, nice and thanks!

    Is this version 'compatible' with the latest Windows update? Can files be shared back and forth again?

  • kganczakkganczak Member, PRO Posts: 18

    so far looking good guys.. Great work. Will be testing publishing soon.

  • ookami007ookami007 Member Posts: 581

    I find the new version HIGHLY unstable. I've been working on a tutorial and it has crashed a number of times.

    It wasn't like before and this is all REALLY simple stuff.

  • salino2835salino2835 Member, PRO Posts: 76

    any word on the fix with hitting the sign app button with the new build?

  • BigDaveBigDave Member Posts: 2,239

    got better performance but more crashes and weird bugs like this

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    I am working through a bunch of crashes to day. A video of the bug and crash logs help a lot so qa can reproduce these bugs in house. Most a are rare race conditions with the code and most this is the first time we are seeing them. If you get a crash record a video. Submit a bug with us and attach a crash log.

  • AlchimiaStudiosAlchimiaStudios Member Posts: 1,069

    I've only had one crash so far after several days of use, no idea what caused it tho, but did get a log. I'll try and get more info and submit it.

    This is much more stable then previous versions for me, i often expected one crash a day. Man has the new speed has been great.

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Everything seems to be working great...EXCEPT...my first scene has an iAd banner at start up...when previewing...as soon as the alert saying "this is when a banner ad would be shown"...creator crashes. Fairly frequently. If I disable the ad on first scene creator does not crash.

    So I'm building the game without my banner display behavior until game is complete and add ads later.

  • IndigochickenIndigochicken Member Posts: 29

    I'm looking to setup the gamesalad viewer for my mac pro. It is a hardwired mac tower so without built in wifi. How do I go about viewing my game render without the wifi connection for the viewer? Thanks in advance!

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    The iOS Viewer only works with a Bonjour connection. As long as the view and mac are on the same network and the network supports multicast protocols it will work.

  • IndigochickenIndigochicken Member Posts: 29

    @BlackCloakGS Multicast like how my iPhone and Mac sync everything? Is there something inside of Bonjour that needs to be configured? I thought my iPhone and Mac do this automatically?

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    It should all just work if the are on the same network. Some time some routes block Bonjour.

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