Collision Problem

SEMASEMA Member Posts: 161

When I set my actor to collide with a Tag (actor with tag) it doesn't collide it just go trough, but when I set my actor to collide with a single actor (actor of type) it collides.

Comments

  • TheGreenBlazeTheGreenBlaze Member Posts: 18

    DO you have it set to collide with the tag?

  • SLOCM3ZSLOCM3Z Member Posts: 797

    Is this a ground actor that isn't colliding? If so you will just have to delete the old and put in a new one. That worked for me a couple weeks ago. If not you'll probably just want to update whichever actor is having problems

  • crestwoodgamescrestwoodgames Member Posts: 191

    Hate to bring up an old thread, but did this get resolved. I have submitted a bug for the same reason.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @crestwoodgames, are you trying to collide one or more actors that is being affected by Interpolate Behaviors? If so that will not work, collisions don't register when using interpolate behaviors, you would need to move your actors a different way.

  • crestwoodgamescrestwoodgames Member Posts: 191

    Sorry, I should have given more details.

    I am using Move. I have an actor that is a ball. It moves over the scene. There are several different actors all with the same Box tag.

    I have a rule to collide with any actor with the Box tag, but it does nothing.

    If I specify the box name itself without a tag, the rule works fine.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @crestwoodgames, strange. Are you on the Mac or Windows version of GS? I haven't had any problems with Tags in the Mac version.

  • crestwoodgamescrestwoodgames Member Posts: 191

    I tried both versions and the same thing happens.

  • crestwoodgamescrestwoodgames Member Posts: 191

    I have found the issue.

    I created these 12 different blocks and put them on the scene. I never broke from the prototype. After they were on scene, i then Tagged all the prototypes thinking it would also Tag those on the scene. It does not.

    Breaking and re-establishing the link from the prototype to the actor on the scene does not fix it either. I have to delete the actor off the scene and then drag in a new.

    Actors have to be tagged prior to dragging on the scene or it will not inherit the tag from the prototype.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Glad you found it!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @crestwoodgames said:
    I have found the issue.

    I created these 12 different blocks and put them on the scene. I never broke from the prototype. After they were on scene, i then Tagged all the prototypes thinking it would also Tag those on the scene. It does not.

    Breaking and re-establishing the link from the prototype to the actor on the scene does not fix it either. I have to delete the actor off the scene and then drag in a new.

    Actors have to be tagged prior to dragging on the scene or it will not inherit the tag from the prototype.

    Yes any attributes in the left pane will not inherit most changes like movable ect.

Sign In or Register to comment.