Collide problem

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Comments

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @jamie_c I just sent the version with deleted rules , has labels, & notes! Thank you for taking your time to help me! If you need some more information please tell me

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Cool, I'll check it out. Thanks for updating! :)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    And people wonder why their games don't work and then they say but I know how to code.

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @jamie_c have you had a chance to look at it?

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @jamie_c, I got your email about you saying you were going to take a look at it! Just wondering if you had a chance to look at it , it's been a couple days since you've sent it to me that's why :)

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited July 2015

    @http_gamesalad, I think I've found the issue. In your Star actor you have a couple of Timers with Interpolate Behaviors that are changing the size of the star. Interpolate Behaviors work outside the physics engine so the collision won't trigger during the interpolation. When I turn both of those timers off, turning of the interpolate behaviors inside them the collisions seem to work as expected.

    I'm not very good at the game (LOL) so I haven't been able to test it for much more than colliding with 2 or 3 stars before I die, but try turning off those two timers and see what results you get.

    Edit: I've gotten better at the game and just had a run where after turning off those two timers I successfully picked up 27 stars in a row before I died. :)

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