Mac Creator Release 0.13.35 is available

QASaladQASalad Inactive, Chef Emeritus Posts: 142
edited August 2015 in GameSalad Kitchen

Mac Creator Release 0.13.35 is available

Features:

  • Added Game Device Platform attributes that you can use to detect the Region, Language, OS Name, OS Version, and Device Model of the device running your app.

  • Added a "Missing Asset" image to images in the library that no longer have an actual image associated with it in the gameproj.

Fixes:

  • iOS Viewer should once again build on iPhone 6 and 6+ Simulators

  • Project Size has been removed (the number that was at the bottom right corner) since it didn't really work correctly.

  • Fixed Request Purchase Data not sending or receiving data. In-App Purchases should now work again.

  • Fixed Resolution Independence only loading the lowest resolution images in an app.

  • Fixed the wrong images getting deleted in the Images Library when an image is replaced with an image that has the same filename but different case (image.png replaced with IMAGE.png for example)

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Comments

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,688
    edited August 2015

    @QASalad
    Added Game Device Platform attributes that you can use to detect the Region, Language, OS Name, OS Version, and Device Model of the device running your app.

    Speechless!

  • NimbleBugNimbleBug Member Posts: 483

    Awesome ,Thanks for the update and new feature .

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Wow nice!

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    Woah! Nice update! Holy Moly!

  • izamizam Member, PRO Posts: 503

    That feature to detect OS is finally available! I no longer need to publish separately for android and iOS. Awesome!

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Erm, +++1 !

  • ArmellineArmelline Member, PRO Posts: 5,397

    Great update!

  • iamcarteziamcartez Houston, TexasMember Posts: 648

    O M G, I LOVE YOU...

  • supafly129supafly129 Member Posts: 454

    Are you kidding me??? You guys are FAMAZING!!

  • As_Of_LatteAs_Of_Latte Member, BASIC Posts: 343

  • hzappshzapps Member, PRO Posts: 173

    Awesome........So Looking at the Detect Device Model....... is there a description or forum log on how to use correctly or is it in the cookbook

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited August 2015

    None of the funny erratic crashes that v0.13.34 had, great stuff!

  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2015

    @QASalad said:
    Added Game Device Platform attributes that you can use to detect the Region, Language, OS Name, OS Version, and Device Model of the device running your app.

    Fantastically useful ! :)

  • dgackeydgackey Austin, TXInactive, PRO, Chef Emeritus Posts: 699

    @theazlowes said:
    Awesome........So Looking at the Detect Device Model....... is there a description or forum log on how to use correctly or is it in the cookbook

    We'll get that in the Cookbook tomorrow.

  • FrantoFranto Member Posts: 779

    Awesome work with the region/language detect feature!

  • macc_arenamacc_arena Member, PRO Posts: 6

    Thanks for the update ^_^

  • supafly129supafly129 Member Posts: 454

    Loving the device model stuff, cant wait to learn how to use it :)

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Added Game Device Platform attributes that you can use to detect the Region, Language, OS Name, OS Version, and Device Model of the device running your app

    AHHHHHHHH. I have been having to maintain 3 different branches of all my apps (iOS,GooglePlay,Amazon) so I could have my stats tracker know what OS's people are using. now I can have just one!!!

    aweome!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited August 2015

    @QASalad said:
    Added Game Device Platform attributes that you can use to detect the Region, Language, OS Name, OS Version, and Device Model of the device running your app.

    how about GPS attributes next? :)

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited August 2015

    I made a quick project to see how the platform attributes look. I'm going to test it on all my devices tomorrow

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    Pinch me. I must be dreaming. The extra features are cool, but the fixes make me delirious with joy. :dizzy:

  • GameAlchemistGameAlchemist Member Posts: 106

    Thanks for the IAP fix! :smile:

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    This is so awesome!!!

  • ThoPelThoPel GermanyMember, PRO Posts: 184
    edited August 2015

    @QASalad said:
    Device Model

    A short iOS List

    Simulator
    "i386" = 32-bit Simulator
    "x86_64" = 64-bit Simulator

    iPod
    "iPod1,1" = iPod Touch
    "iPod2,1" = iPod Touch 2nd Generation
    "iPod3,1" = iPod Touch 3rd Generation
    "iPod4,1" = iPod Touch 4th Generation
    "iPod5,1" = iPod Touch 5th Generation

    iPad
    "iPad1,1" = iPad
    "iPad2,1" = iPad 2
    "iPad2,2" = iPad 2
    "iPad2,3" = iPad 2
    "iPad3,1" = 3rd Generation iPad
    "iPad3,2" = 3rd Generation iPad
    "iPad3,3" = 3rd Generation iPad
    "iPad3,4" = 4th Generation iPad
    "iPad3,5" = 4th Generation iPad
    "iPad3,6" = 4th Generation iPad
    "iPad4,1" = iPad Air
    "iPad4,2" = iPad Air
    "iPad4,3" = iPad Air
    "iPad5,1" = iPad Air 2
    "iPad5,3" = iPad Air 2
    "iPad5,4" = iPad Air 2

    iPad Mini
    "iPad2,5" = iPad Mini
    "iPad2,6" = iPad Mini
    "iPad2,7" = iPad Mini
    "iPad4,4" = iPad Mini 2
    "iPad4,5" = iPad Mini 2
    "iPad4,6" = iPad Mini 2
    "iPad4,7" = iPad Mini 3
    "iPad4,8" = iPad Mini 3
    "iPad4,9" = iPad Mini 3

    iPhone
    "iPhone1,1" = iPhone
    "iPhone1,2" = iPhone 3G
    "iPhone2,1" = iPhone 3GS
    "iPhone3,1" = iPhone 4
    "iPhone3,3" = iPhone 4
    "iPhone4,1" = iPhone 4S
    "iPhone5,1" = iPhone 5
    "iPhone5,2" = iPhone 5
    "iPhone5,3" = iPhone 5c
    "iPhone5,4" = iPhone 5c
    "iPhone6,1" = iPhone 5s
    "iPhone6,2" = iPhone 5s
    "iPhone7,1" = iPhone 6 Plus
    "iPhone7,2" = iPhone 6

  • jay2dxjay2dx Member Posts: 611

    Very greatfull for the updates guys, makes me really feel like paying for GS is worth it more than ever, and also to know that I'm supporting this software :)

    Keep up the great work and hopefully soon I can reveal the work I've been doing with GS the past 6 months and show everyone new what GS is capable of!

    Jay

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,688

    @QASalad said:
    Project Size has been removed (the number that was at the bottom right corner) since it didn't really work correctly.

    Only an hour into my shift and I'm already missing this feature.... Even thou it wasn't accurate, it was a good visual when importing images. Please reconsider bringing this back.

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    I agree with @gingagaming
    I have a habit of checking the file size every time I import images or audio to my project.

  • LovejoyLovejoy Member Posts: 2,078

    I feel the same way as @gingagaming on the project size change.

  • neomanneoman Member, BASIC Posts: 826

    @gingagaming said:
    Project Size .... Please reconsider bringing this back.

    Thanks to the GS team for this update. Keep up the good work but I have to agree with @gingagaming please bring back project size. It is a handy guide when adding images and sound files ...

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I'd love access to the gyroscope. It's more handy than accelerometer.

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