Mac Creator Release 0.13.36 is available

24

Comments

  • iamcarteziamcartez Houston, TexasMember Posts: 648

    Thats probably my issue as well, I've been having many crashes but I'll do a clean install.

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    We have more crash fixes coming. Overall this build is more stable then the last.

  • HymloeHymloe Member Posts: 1,653

    As of 0.13.34 (haven't tested latest version), the sound effects stop playing in the iOS viewer, if you play for a bit, then turn the device off, then on again, unlock screen, and still on the GSViewer app. Music plays, but not sound fx. Would be nice to get this fixed ASAP.

  • ArmellineArmelline Member, PRO Posts: 5,397

    Seems the bug that prevents you checking a table boolean using a string expression seems to be back. Numeric expression works though.

  • kirafukirafu Member, PRO Posts: 314
    edited August 2015

    Still on 0.13.33,to participate in the Tokyo Game Show next month,I can't take any risks...

  • SocksSocks London, UK.Member Posts: 12,822
    edited August 2015

    @Hymloe said:
    As of 0.13.34 (haven't tested latest version), the sound effects stop playing in the iOS viewer, if you play for a bit, then turn the device off, then on again, unlock screen, and still on the GSViewer app. Music plays, but not sound fx. Would be nice to get this fixed ASAP.

    This issue (or variations on it) have been reported for a while now, I'm using 12.10 and it happens with that version, so it's not something that has been introduced in the last two or three releases . . . often you don't even have to turn the device on and off (etc) the Sound will just stop playing after a while (but Music always keeps going).

  • HymloeHymloe Member Posts: 1,653

    Would be great to see it fixed.

  • NimbleBugNimbleBug Member Posts: 483

    @Socks Nice gif :)

  • LovejoyLovejoy Member Posts: 2,078
    edited August 2015

    @NimbleBug said:
    Socks Nice gif :)

    @Socks Its actually against the forum rules.

    Edit:

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited August 2015

    @Lovejoy said:

    Killjoy

    This place is such a ghost town lately it needs some spicing up.

  • NimbleBugNimbleBug Member Posts: 483

    :o

  • LovejoyLovejoy Member Posts: 2,078

    @Lost_Oasis_Games said:
    This place is such a ghost town lately it needs some spicing up.

    I'm selling my signature space, also i will create a post per week advertising your business, all for the low price of $100 a month.

    Rules are rules, either we have them or we don't. If allowed to be broken then the others are fair game as well.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited August 2015

    @Lovejoy said:
    Rules are rules, either we have them or we don't. If allowed to be broken then the others are fair game as well.

    I couldn't help myself the joke was just lined up. I could really care less. I was just making a joke..lol

  • ArmellineArmelline Member, PRO Posts: 5,397

    What's the bug number for the music bug?

  • LovejoyLovejoy Member Posts: 2,078

    @Lost_Oasis_Games said:
    I couldn't help myself the joke was just lined up. I could really care less. I was just making a joke..lol

    Add a :p or something next time so i don't sound so goody too shoes :D

  • supafly129supafly129 Member Posts: 454

    @BlackCloakGS getting frequent crashes when trying to import images with this build as well as previous build

  • BlackCloakGSBlackCloakGS Member, PRO Posts: 2,250

    @supafly129 we are working on a fix for that.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Will do :p

  • GnarlyGnarly canadaMember Posts: 840

    @kirafu said:
    Still on 0.13.33,to participate in the Tokyo Game Show next month,I can't take any risks...

    Im on .33. It works great. I will stick with it for the time being.

  • app_sauceapp_sauce Member, PRO Posts: 206

    Getting crashes every 2 min since I updated mac os. Almost every time I try to preview a build it crashes.

  • RedRoboRedRobo Member, PRO Posts: 682

    Although I appreciate the effort going into bug fixing lately. Am I alone in thinking it would be better if these were RC releases and stable builds were released less often?

    That way you could cater for those who prefer to take a risk and be on the cutting edge and also those of us who don't mind being slightly behind the curve waiting for the stable releases.

    This is not meant to be a negative post as I think you are going in the right direction in concentrating on the core product.

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited August 2015

    Personally I prefer this way of releasing new versions.

    a) GS is acting in a timely fashion to bugs
    b) GS only has one version to concentrate their efforts on, saves them time
    c) We as developers can keep previous versions to fall back on by not updating over the current installation.

    At some point I am sure they will go back to RC releases when bigger features get implemented.

  • 2create2create Member, PRO Posts: 90

    @BlackCloakGS
    Crashes when scrolling images in image viewer

  • LovejoyLovejoy Member Posts: 2,078

    Will GS be bringing back game of the month competition? @CodeWizard @ForumNinja

  • NimbleBugNimbleBug Member Posts: 483

    and state of the gamesalad or roadmap @CodeWizard @ForumNinja

  • gingagaminggingagaming FREELANCE GS DEV Member Posts: 1,688

    @Hopscotch said:
    Personally I prefer this way of releasing new versions.

    a) GS is acting in a timely fashion to bugs
    b) GS only has one version to concentrate their efforts on, saves them time
    c) We as developers can keep previous versions to fall back on by not updating over the current installation.

    At some point I am sure they will go back to RC releases when bigger features get implemented.

    Whilst I agree with the logic in speed and testing, unfortunately, GS don't allow all previous builds to be downloaded. The last known stable version 0.13.33 which is talked about above has already had its link removed from the downloads page so currently GS don't offer any stable builds.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @gingagaming said:
    Whilst I agree with the logic in speed and testing, unfortunately, GS don't allow all previous builds to be downloaded. The last known stable version 0.13.33 which is talked about above has already had its link removed from the downloads page so currently GS don't offer any stable builds.

    I am with you that the release flow is not ideal, especially for users who do not stay abreast of the current state of releases. Even worse for those developers who rarely visit the forums and just trustingly hit the update button when the option appears.

    If you do keep previous versions on your system to fall back on, GS still keeps the publishing servers for quite a few back versions running, even if the corresponding Creator is not available for download.

    You are right pointing out that GS should maybe still make 0.13.33 available for download as it still is the most stable release for some users.

  • ArmellineArmelline Member, PRO Posts: 5,397

    I've noticed the time it takes a preview in Creator to initialise has increased quite significantly in one version recently. Not sure which one.

  • ArmellineArmelline Member, PRO Posts: 5,397
    edited August 2015

    Also, a FYI, version 0.13.33 can still be downloaded here:

    http://releases.gamesalad.com/creator/0.13.33/GameSalad-Creator-0.13.33-beta.dmg

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited August 2015

    @BlackCloakGS @ForumNinja @CodeWizard

    I've discovered the issue with multiplayer updating data without a scene change only seems to relate to the Display text's ability to update. Using the debug behavior I can see the table data is updating after end turn but the display text does not update unless a scene change is executed. This is only related to tables and not network attributes as they update fine from display text. Other than this It would seem multiplayer is functioning well overall.

    Reported and is bug #1343

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