As of 0.13.34 (haven't tested latest version), the sound effects stop playing in the iOS viewer, if you play for a bit, then turn the device off, then on again, unlock screen, and still on the GSViewer app. Music plays, but not sound fx. Would be nice to get this fixed ASAP.
@Hymloe said:
As of 0.13.34 (haven't tested latest version), the sound effects stop playing in the iOS viewer, if you play for a bit, then turn the device off, then on again, unlock screen, and still on the GSViewer app. Music plays, but not sound fx. Would be nice to get this fixed ASAP.
This issue (or variations on it) have been reported for a while now, I'm using 12.10 and it happens with that version, so it's not something that has been introduced in the last two or three releases . . . often you don't even have to turn the device on and off (etc) the Sound will just stop playing after a while (but Music always keeps going).
Although I appreciate the effort going into bug fixing lately. Am I alone in thinking it would be better if these were RC releases and stable builds were released less often?
That way you could cater for those who prefer to take a risk and be on the cutting edge and also those of us who don't mind being slightly behind the curve waiting for the stable releases.
This is not meant to be a negative post as I think you are going in the right direction in concentrating on the core product.
Personally I prefer this way of releasing new versions.
a) GS is acting in a timely fashion to bugs
b) GS only has one version to concentrate their efforts on, saves them time
c) We as developers can keep previous versions to fall back on by not updating over the current installation.
At some point I am sure they will go back to RC releases when bigger features get implemented.
@Hopscotch said:
Personally I prefer this way of releasing new versions.
a) GS is acting in a timely fashion to bugs
b) GS only has one version to concentrate their efforts on, saves them time
c) We as developers can keep previous versions to fall back on by not updating over the current installation.
At some point I am sure they will go back to RC releases when bigger features get implemented.
Whilst I agree with the logic in speed and testing, unfortunately, GS don't allow all previous builds to be downloaded. The last known stable version 0.13.33 which is talked about above has already had its link removed from the downloads page so currently GS don't offer any stable builds.
@gingagaming said:
Whilst I agree with the logic in speed and testing, unfortunately, GS don't allow all previous builds to be downloaded. The last known stable version 0.13.33 which is talked about above has already had its link removed from the downloads page so currently GS don't offer any stable builds.
I am with you that the release flow is not ideal, especially for users who do not stay abreast of the current state of releases. Even worse for those developers who rarely visit the forums and just trustingly hit the update button when the option appears.
If you do keep previous versions on your system to fall back on, GS still keeps the publishing servers for quite a few back versions running, even if the corresponding Creator is not available for download.
You are right pointing out that GS should maybe still make 0.13.33 available for download as it still is the most stable release for some users.
I've discovered the issue with multiplayer updating data without a scene change only seems to relate to the Display text's ability to update. Using the debug behavior I can see the table data is updating after end turn but the display text does not update unless a scene change is executed. This is only related to tables and not network attributes as they update fine from display text. Other than this It would seem multiplayer is functioning well overall.
Comments
Thats probably my issue as well, I've been having many crashes but I'll do a clean install.
We have more crash fixes coming. Overall this build is more stable then the last.
As of 0.13.34 (haven't tested latest version), the sound effects stop playing in the iOS viewer, if you play for a bit, then turn the device off, then on again, unlock screen, and still on the GSViewer app. Music plays, but not sound fx. Would be nice to get this fixed ASAP.
Seems the bug that prevents you checking a table boolean using a string expression seems to be back. Numeric expression works though.
Still on 0.13.33,to participate in the Tokyo Game Show next month,I can't take any risks...
This issue (or variations on it) have been reported for a while now, I'm using 12.10 and it happens with that version, so it's not something that has been introduced in the last two or three releases . . . often you don't even have to turn the device on and off (etc) the Sound will just stop playing after a while (but Music always keeps going).
Would be great to see it fixed.
@Socks Nice gif
@Socks Its actually against the forum rules.
Edit:
Killjoy
This place is such a ghost town lately it needs some spicing up.
I'm selling my signature space, also i will create a post per week advertising your business, all for the low price of $100 a month.
Rules are rules, either we have them or we don't. If allowed to be broken then the others are fair game as well.
I couldn't help myself the joke was just lined up. I could really care less. I was just making a joke..lol
What's the bug number for the music bug?
Add a
or something next time so i don't sound so goody too shoes 
@BlackCloakGS getting frequent crashes when trying to import images with this build as well as previous build
@supafly129 we are working on a fix for that.
Will do
Im on .33. It works great. I will stick with it for the time being.
Getting crashes every 2 min since I updated mac os. Almost every time I try to preview a build it crashes.
Although I appreciate the effort going into bug fixing lately. Am I alone in thinking it would be better if these were RC releases and stable builds were released less often?
That way you could cater for those who prefer to take a risk and be on the cutting edge and also those of us who don't mind being slightly behind the curve waiting for the stable releases.
This is not meant to be a negative post as I think you are going in the right direction in concentrating on the core product.
Personally I prefer this way of releasing new versions.
a) GS is acting in a timely fashion to bugs
b) GS only has one version to concentrate their efforts on, saves them time
c) We as developers can keep previous versions to fall back on by not updating over the current installation.
At some point I am sure they will go back to RC releases when bigger features get implemented.
@BlackCloakGS
Crashes when scrolling images in image viewer
Will GS be bringing back game of the month competition? @CodeWizard @ForumNinja
and state of the gamesalad or roadmap @CodeWizard @ForumNinja
Whilst I agree with the logic in speed and testing, unfortunately, GS don't allow all previous builds to be downloaded. The last known stable version 0.13.33 which is talked about above has already had its link removed from the downloads page so currently GS don't offer any stable builds.
I am with you that the release flow is not ideal, especially for users who do not stay abreast of the current state of releases. Even worse for those developers who rarely visit the forums and just trustingly hit the update button when the option appears.
If you do keep previous versions on your system to fall back on, GS still keeps the publishing servers for quite a few back versions running, even if the corresponding Creator is not available for download.
You are right pointing out that GS should maybe still make 0.13.33 available for download as it still is the most stable release for some users.
I've noticed the time it takes a preview in Creator to initialise has increased quite significantly in one version recently. Not sure which one.
Also, a FYI, version 0.13.33 can still be downloaded here:
http://releases.gamesalad.com/creator/0.13.33/GameSalad-Creator-0.13.33-beta.dmg
@BlackCloakGS @ForumNinja @CodeWizard
I've discovered the issue with multiplayer updating data without a scene change only seems to relate to the Display text's ability to update. Using the debug behavior I can see the table data is updating after end turn but the display text does not update unless a scene change is executed. This is only related to tables and not network attributes as they update fine from display text. Other than this It would seem multiplayer is functioning well overall.
Reported and is bug #1343