Mac Creator Release 0.13.38 is available

QASaladQASalad Inactive, Chef Emeritus Posts: 142
edited September 2015 in GameSalad Kitchen

Mac Creator Release 0.13.38 is available

Fixes:

  • Lots of crash fixes and improvements to Creator performance

  • Fixed tableSum returning "NaN" when using it with text in Arcade and HTML5 Preview.

  • Fixed a number of issues with the Library for Images and Sounds including when replacing existing media in the project.

  • Fixed zipalign not being found with latest Android SDK

  • NOTE: We have temporarily disabled the broken Undo for adding and removing behaviors in Mac Creator until we can come up with a better system.

Previous Build notes: http://gamesalad.com/download/releaseNotes/creator

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Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    and the train keeps rolling!

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    Awesomeness!!!

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @QASalad thanks.

    A request, could you please include the very helpful link to the previous release announcement, like it used to be the case in the past?

    It makes it so much easier to track back and see in which version something was fixed.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @Hopscotch said:
    QASalad thanks.

    A request, could you please include the very helpful link to the previous release announcement, like it used to be the case in the past?

    It makes it so much easier to track back and see in which version something was fixed.

    yea, that would be great to see, but I did notice that when you update through the app it does show the whole previous list of upgrades, so it is still available.

  • robertkdalerobertkdale USAMember Posts: 912

    Thanks for the update GS Team! :)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Can't wait to try it out tomorrow!

  • QASaladQASalad Inactive, Chef Emeritus Posts: 142

    @Hopscotch said:
    QASalad thanks.

    A request, could you please include the very helpful link to the previous release announcement, like it used to be the case in the past?

    It makes it so much easier to track back and see in which version something was fixed.

    Added a link to http://gamesalad.com/download/releaseNotes/creator so you can see all of the previous ones.

  • SocksSocks London, UK.Member Posts: 12,822

    Good stuff . . . . :)

  • GnarlyGnarly canadaMember Posts: 840

    Well done!

  • AlchimiaStudiosAlchimiaStudios Member Posts: 1,069

    @QASalad said:

    Added a link to http://gamesalad.com/download/releaseNotes/creator so you can see all of the previous ones.

    Thanks!

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @QASalad said:
    Added a link ...

    Thank you @QASalad! Although being able to step through the old release threads is what I was after. Have often soured through these as there is valuable info buried in them, both from GS staff and the community.

  • QASaladQASalad Inactive, Chef Emeritus Posts: 142

    well the threads are still there. you can search for them if you want.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    You are right. I was just spoilt by the past threads. :D

  • dapiondapion Member, PRO Posts: 353
    edited September 2015

    Just tried to publish & test Apple banners and RevMob with Version 13.38
    Both does not work via AdHoc and Test Flight.
    Is it perhaps Version 13.38?
    http://forums.gamesalad.com/discussion/88822/what-s-happened-with-banner-and-iap#latest

  • RainbrosRainbros Member Posts: 124

    Anyone else experience the preview button being grayed out and unclickable occasionally on the previous builds? (not sure about this new version yet.)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I have to say, I've been working with this new build for a few hours no crashes and I have to say the software feels more responsive that I've ever know it to be and I've been using this for years now. Great Job guys!!!!!!!!!!!!

  • ArmellineArmelline Member, PRO Posts: 5,397

    @Rainbros said:
    Anyone else experience the preview button being grayed out and unclickable occasionally on the previous builds? (not sure about this new version yet.)

    I think this was something to do with opening a project before you were logged in.

  • RainbrosRainbros Member Posts: 124

    @Armelline said:
    I think this was something to do with opening a project before you were logged in.

    I'm pretty sure it happened when I was already logged in prior to opening any projects.

  • ArmellineArmelline Member, PRO Posts: 5,397

    @Rainbros said:
    I'm pretty sure it happened when I was already logged in prior to opening any projects.

    Than it's probably not the same issue as before and you should definitely submit a bug!

  • allc1865allc1865 Member, PRO Posts: 777
    edited September 2015

    NOTE: We have temporarily disabled the broken Undo for adding and removing behaviors in Mac Creator until we can come up with a better system.


    Does this mean that the Undo button is disabled, or is this something else?

  • ArmellineArmelline Member, PRO Posts: 5,397
    edited September 2015

    @allc1865 said:
    Does this mean that the Undo button is disabled, or is this something else?

    It means if you delete, cut, paste, move, duplicate a rule or behaviour, you cannot hit Undo to undo that action.

  • allc1865allc1865 Member, PRO Posts: 777

    @Armelline said:
    It means if you delete, cut, paste, move, duplicate a rule or behaviour, you cannot hit Undo to undo that action.

    Ok. Great. Thanks. I'm glad that I didn't install the update then.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @allc1865 said:
    Ok. Great. Thanks. I'm glad that I didn't install the update then.

    well, if the undo is broken, it's probably better not to use it anyways.

  • stevejstevej Member, PRO, Chef Emeritus Posts: 435

    I would highly recommend updating to 0.13.38, even without undo, as undo in 0.13.36 and earlier can crash GameSalad Creator.

  • PhilipCCPhilipCC Encounter Bay, South AustraliaMember Posts: 1,390

    No Undo is no loss to me. Funny, I've never used Undo in GameSalad. I always Save every time I add or change something in case of a crash. :D

    If I don't like what I added or changed, I just delete it, which doesn't always work in GS? Strange how you can adopt a different workflow for different applications. I use multiple Undos in Fireworks, Final Cut, GarageBand etc, but not in GS Creator. :)

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Anyone else noticing issues with interpolate?

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @Lost_Oasis_Games, what are you seing? Have tried it and don't notice anything out of the ordinary.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I was trying to adjust opacity up and down.

  • HopscotchHopscotch Member, PRO Posts: 2,782
    edited September 2015

    @Lost_Oasis_Games behaves as expected for me, just double checked. Both at short and long intervals and across all functions.

    Only time I have noticed interpolate going wonky is if the interpolated attribute is an integer. The interpolate behavior always treats the attribute as a real. Then, depending on how the use the attribute, it can give unexpected results as casting it back to an integer will round it down.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I have the same code working in another. If I turn off the second rule it works. When I turn on the second it stays at .28

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