Changing physics while game is running
I'm trying to change the physics of an actor while the game is running, I read in another post that this is not possible, so is there any way you can work around this limitation or is it simply not possible ?
Basically what I'm trying to do:
When overlaps with X
Change attribute "self.physics.movable to true"
Answers
. . . what I need to do.
What is it you are trying to do ?
Edited
You can't change those physics attributes at runtime. What you can do is constrain the actors position and then release that constrain when the overlap and collide happens.
I tried that earlier, resulting in other problems. Thanks for the input, but currently not working without very big workarounds. Anyone knows of other solutions ?
Update: I just created another collision actor so the original actor doesn't get involved. Thank for inputs!