A Long Way Home RELEASED on Steam!!

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  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Good news on the sound issues I was experiencing earlier. I ended up upgrading to a newer version of NW.JS (0.13.0-beta7) to work with the latest version of greenworks and now the sound plays out of the box, no hacking of assets.js required.

    There are newer versions of nw.js, they are up to 0.14.5 as of my writing this, but 0.13.0-beta7 is the latest that greenworks supports.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    round 2 of testing is complete using non-SDK builds. I knew it should have worked, but it was nice to see that it did:

    lin32 / app32: sound and achievements work
    lin64 / app32: sound and achievements work
    lin64 / app64: sound and achievements work
    win64 / app32: sound and achievements work
    win64 / app64: sound and achievements work
    mac64 / app64: sound and achievements work

  • FrantoFranto Member Posts: 779

    @jonmulcahy Good news on sound now working out of the box. Groundbreaking stuff you have going on here overall.

  • JSprojectJSproject Member Posts: 730

    @jonmulcahy Interesting read - Good luck with this :)

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Thanks @franto and @JSproject it's all coming together!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    I'm looking for a few beta testers to try this out. You need steam, and I'd like a few with Windows and a few on Mac.

    If you're interested, send an email to jon at tinystarship dot com with your steam id and what operating system you have, (Mac 10.11, Windows 7, Windows 8.1, etc). I'll be setting it up on monday, gotta figure out their beta system.

  • kirafukirafu Member, PRO Posts: 314

    this is great progress!

    lin32 / app32: sound and achievements work
    lin64 / app32: sound and achievements work
    lin64 / app64: sound and achievements work
    win64 / app32: sound and achievements work
    win64 / app64: sound and achievements work
    mac64 / app64: sound and achievements work

    How to let steam achievements work on gamesalad's game?

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @kirafu said:
    this is great progress!

    lin32 / app32: sound and achievements work
    lin64 / app32: sound and achievements work
    lin64 / app64: sound and achievements work
    win64 / app32: sound and achievements work
    win64 / app64: sound and achievements work
    mac64 / app64: sound and achievements work

    How to let steam achievements work on gamesalad's game?

    I'm using a combination of Greenworks, a NW.JS -> Steam plugin and the Gamesalad HTML5 APIs. There's some info on page 3 about it

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    today I am trying to get the table send/receive function working. There are some limitations in HTML5 that prevent cross-domain sending of data. I THINK I got it sorted out on the train last week, but I was too tired to really remember it. That's the last main function I need to fix. then it's time for the beta!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    well, i never actually got it working, I think I just saw some calls from the creator instead of the HTML5 game. I submitted a bug on it, it seems that the post parameters are getting stripped out on HTML5 calls when the same call from the creator goes through. Both calls are getting a success reply from my webserver, so i know it's going through

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Store page is up: http://store.steampowered.com/app/461030/

    Gotta put together a basic website for the game, make a real trailer and that should do it, baring any show stopping bugs. Hopefully I can release it next week

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    found this article today, good read on the whole process. I've experienced a few of these things
    http://steamed.kotaku.com/inside-the-murky-process-of-getting-games-on-steam-1764091520

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Made a new trailer for the game's arrival on steam.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Website is live: http://alongwayho.me/

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Getting close, I hope to release it this week. I made a new short trailer last week, created a website for the game. Right now I am working on tweaking my badge designs after getting feedback from the review committee. I hope do finish that today and resubmit.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    Just submitted the game for it's final review, it should take 2-5 days to get a response.

  • FrantoFranto Member Posts: 779

    @jonmulcahy Humorous what you did with the website name "ho.me". Anyways, incredible progress in a territory GS hasn't fully explored until now.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @Franto said:
    @jonmulcahy Humorous what you did with the website name "ho.me". Anyways, incredible progress in a territory GS hasn't fully explored until now.

    Haha thanks. I wanted the .com buT it was taken. This way I could just have the name be the url. :)

    It's been a lot of hard work, but hopefully it pans out.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    what a lovely day!

  • SocksSocks London, UK.Member Posts: 12,822

    @jonmulcahy said:
    what a lovely day!

    :)

    Congratulations !!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @Socks said:

    @jonmulcahy said:
    what a lovely day!

    :)

    Congratulations !!

    thanks!

    tomorrow I'm gonna make sure all the T's are crossed and i's are dotted and see what happens

  • kirafukirafu Member, PRO Posts: 314

    Congratulations !! I want to try steam version!!

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    well, amidst all the drama I am still plugging away, hoping to release this afternoon. I found 2 bugs this morning that I fixed, uploading the latest release now.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    My plan is to launch the game at 1:00pm EST
    http://store.steampowered.com/app/461030/

  • ChunkypixelsChunkypixels Member Posts: 1,114

    Good luck with the launch. Hope it goes well for you.

    You certainly deserve it after all the research and effort you've put in :)

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    It's surreal to say this, but my first game on steam is officially released.

    http://store.steampowered.com/app/461030/

  • birdboybirdboy Member Posts: 284
    edited May 2016

    Wow, congratulations! :)
    Bought it, no way I'm not supporting this. Best of luck, hope you'll get a lot of sales over the next few days. I'll let you know about my experience.

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @Hoodloc said:
    Wow, congratulations! :)
    Bought it, no way I'm not supporting this. Best of luck, hope you'll get a lot of sales over the next few days. I'll let you know about my experience.

    thank you very much! let me know if you run into any problems. It should be pretty solid but things can slip through.

  • SocksSocks London, UK.Member Posts: 12,822

    @jonmulcahy said:
    It's surreal to say this, but my first game on steam is officially released.

    http://store.steampowered.com/app/461030/

    Fantastic work !! Not just the game, but all the back end technical clever stuff too ! Amazing :)

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @Socks said:

    @jonmulcahy said:
    It's surreal to say this, but my first game on steam is officially released.

    http://store.steampowered.com/app/461030/

    Fantastic work !! Not just the game, but all the back end technical clever stuff too ! Amazing :)

    Thanks! That was big pain to figure out, but looking back, was not actually that complicated.

    I think the biggest barrier for anyone getting a game on Steam now is just getting through the greenlight process.

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