How to stop ads in game?

http_gamesaladhttp_gamesalad Member Posts: 1,340
edited October 2015 in Working with GS (Mac)

I have a game with ads and if you don't want the ads you'll click a button and pay 99 cents and it'll get rid of the ads. I'll be better than making a whole new app without ads plus you won't lose any of your saved data

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    is there a question in there?

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @jonmulcahy If someone pays 99 cents to get rid of the ads how do I make them not show up anymore .. I have amob and chartboost set up in my game

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    you need to track the purchase, either by attribute or table entry. so when they buy it, the attribute or table entry changes. then wrap your show ad behavior in a rule that says something like

    if attribute (or table entry) is value 0
    show ad

    so when they buy it and you change the value to 1 (or whatever you come up with), the rule no longer gets fired.

    do a search, I'm sure someone has posted a video on it in the past

  • rvantilborgrvantilborg Member, PRO Posts: 185

    i created a free version, and a paid version:) always looking for the easy way:)

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @jonmulcahy I understand that ! But I was wondering how that'll work on chartboost?

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408

    @http_gamesalad said:
    jonmulcahy I understand that ! But I was wondering how that'll work on chartboost?

    same logic would apply, but instead wrapped around the show ad behavior, it would be around the change scene behavior

    if attribute (or table entry) is value 0
    change scene with interstitial checked
    OTHERWISE
    change scene with interstitial unchecked

  • http_gamesaladhttp_gamesalad Member Posts: 1,340

    @jonmulcahy Thank you ! :)

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