Missile Command style logic
Hi all,
I come to you, bearing no gifts, and offering a burden
Math, my friends, has come to haunt me... at least, I *think* it's math...
I really like the old classic Missile Command ( http://en.wikipedia.org/wiki/Missile_command ) and wanted to do a variation on that theme.
Essentially, I need to make multiple clicks with the mouse and have multiple objects accelerate towards the corresponding click position.
With what I have right now, once I make a second or third click, the original projectiles will change course and move towards that second mouse click.
I'm thinking I would have to keep track of multiple clicks, and have a separate projectile for each click of the mouse (so that missile 1 goes to mouse click 1, missile 2 goes to mouse click 2, as opposed to all missiles going towards the latest mouse click).
Is there a more efficient method of doing this?
Any help would really be appreciated!
Many thanks,
QS
I come to you, bearing no gifts, and offering a burden

Math, my friends, has come to haunt me... at least, I *think* it's math...
I really like the old classic Missile Command ( http://en.wikipedia.org/wiki/Missile_command ) and wanted to do a variation on that theme.
Essentially, I need to make multiple clicks with the mouse and have multiple objects accelerate towards the corresponding click position.
With what I have right now, once I make a second or third click, the original projectiles will change course and move towards that second mouse click.
I'm thinking I would have to keep track of multiple clicks, and have a separate projectile for each click of the mouse (so that missile 1 goes to mouse click 1, missile 2 goes to mouse click 2, as opposed to all missiles going towards the latest mouse click).
Is there a more efficient method of doing this?
Any help would really be appreciated!
Many thanks,
QS

Comments
IT EVEN HAS MY FACE ON IT!!!!
Thanks dude, will check it out now.
(watches as a thousand Missile Command clones appear)
QS
I liked that you gave the bullet new attributes target x and target y - took me a sec to notice, but it's very, very clever!
You, Sir, get a 'Special Thanks' in the credits! Let me know your real name if you like and I'll make sure it goes in
Thanks again - I can actually start building levels now! Genius!
A grateful QS
While it works fine in GS, It doesn't work so well on an actual iPhone in the viewer...
:O
What a rollercoaster, eh?
Can the lovely CodeMonkey offer a suggestion as to what to do to get it working?
Cheers,
QS
Also, is there a way to get it working with touches so that you can press down on multiple positions and get a spread of missiles going up? *cheeky grin*
As you can imagine, precision's important in a game like this
QS
Thanks man - I really appreciate the time you took to make a bloody demo *AND* help me work out the issues!
When this game goes to the App store, you, sir, get a free promo code
Thank you again - it's greatly appreciated!
Onwards!
QS