Endless loop bug, I'm stuck please help!!

I have an endless loop that has been causing me a serious headache I've been trying for about a week to resolve it.
It's basically this logic that I believe has something wrong in it.
The idea here is a fruit ninja style game, and I've created a small transparent actor that when collides with the fruits breaks them.
Problem happens only during the beginning of the game when I start and when I pause the game.
The loop doesn't happen when I turn off "Particles and Sound for Sword levels" Particularly when I turn off the constrain attributes under that box.
This issue has caused me a mental meltdown, I've been working on this project for about 5 months now, I don't want to give it up for this little bug. Please help.

Cutoff attributes, game mouse position x, game mouse position y

Comments

  • 3absh3absh Member Posts: 601

    If anyone wants any more info please don't hesitate to ask

  • 3absh3absh Member Posts: 601

    I just tried the HTML5 preview and it does not have the same bug as the normal preview, could it be from Gamesalad itself?

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @abuabed84

    are you saying that the timer does not run (continuously updating the self.SlashX etc.) under some instances?

    Why are you using a timer and not constrains?

  • 3absh3absh Member Posts: 601

    @Hopscotch said:
    @abuabed84

    are you saying that the timer does not run (continuously updating the self.SlashX etc.) under some instances?

    Why are you using a timer and not constrains?

    I did that, the loop bug is still there, the problem isn't with the first part but with the second part under "particles and sound for sword levels"

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