Video Tutorial: Custom Collision Shapes using Physics Body Editor

ArmellineArmelline Member, PRO Posts: 5,406
edited November 2015 in Community Tutorials

First of two videos, this one looking very briefly at how to use Physics Body Editor to import custom collision shapes into GameSalad.

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Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Thank you @Armelline !

  • iamcarteziamcartez Houston, TexasMember Posts: 648

    Thank you so much for this video.

  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2015

    Great video, I got it working at last :)

    Check out my ball and chain !! (attached).

  • ArmellineArmelline Member, PRO Posts: 5,406
    edited November 2015

    @Socks said:
    Great video, I got it working at last :)

    Check out my ball and chain !! (attached).

    Awesome! Cut the Rope, here we come!

  • SocksSocks London, UK.Member Posts: 12,822

    @Armelline said:

    @Socks said:
    Great video, I got it working at last :)

    Check out my ball and chain !! (attached).

    Awesome! Cut the Rope, here we come!

    Exactly !

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Saved me some work! Thanks took the day off from videos.

  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2015

    @Armelline said:

    @Socks said:
    Great video, I got it working at last :)

    Check out my ball and chain !! (attached).

    Awesome! Cut the Rope, here we come!

    :smile:

  • SocksSocks London, UK.Member Posts: 12,822
    edited November 2015

    //

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    edited November 2015

    Beat us to the vids, @Armelline ! ;) you nasty dog, you. :trollface:

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Nicely done!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Great tutorial!

  • Thunder_ChildThunder_Child Member Posts: 2,343

    Cool thank you

  • ArmellineArmelline Member, PRO Posts: 5,406

    Glad it helped! I'll do a video for PhysicsEditor tomorrow. And don't let me put you off making videos @Lost_Oasis_Games @Braydon_SFX, the more the merrier!

  • SLOCM3ZSLOCM3Z Member Posts: 797

    Thanks dude!

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited November 2015

    @Socks said:
    //

    Okay, I'm officially at a loss on how this even works!!!!!!!!! Help my idiot brain socks!

    I imagine is has to do with the collision shape but I don't get how and what is destroying as The rope is still on scene falling after you click and destroy.

  • AngryBoiAngryBoi Member Posts: 586

    Thanks!

  • SocksSocks London, UK.Member Posts: 12,822

    @Lost_Oasis_Games said:

    @Socks said:
    //

    Okay, I'm officially at a loss on how this even works!!!!!!!!! Help my idiot brain socks!

    I imagine is has to do with the collision shape but I don't get how and what is destroying as The rope is still on scene falling after you click and destroy.

    It's really simple, just a line of actors, with a collision shape that allows it to join to the segment above it.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @Socks said:

    @Lost_Oasis_Games said:

    @Socks said:
    //

    Okay, I'm officially at a loss on how this even works!!!!!!!!! Help my idiot brain socks!

    I imagine is has to do with the collision shape but I don't get how and what is destroying as The rope is still on scene falling after you click and destroy.

    It's really simple, just a line of actors, with a collision shape that allows it to join to the segment above it.

    Yeah that what I thought and also I realized the piece you click on destroys but the piece below it falls. I was missing the idea of only one link being destroyed. Duh. Nice and simple design I like it.

  • ArmellineArmelline Member, PRO Posts: 5,406

    Playing with ropes is fun! We should have a contest to see who can come up with the most durable, flexible and efficient rope.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @Armelline said:
    Playing with ropes is fun! We should have a contest to see who can come up with the most durable, flexible and efficient rope.

    :D "durable" is the tricky point here. But yes, fun it is.

  • ArmellineArmelline Member, PRO Posts: 5,406

    @Hopscotch said:

    @Armelline said:
    Playing with ropes is fun! We should have a contest to see who can come up with the most durable, flexible and efficient rope.

    :D "durable" is the tricky point here. But yes, fun it is.

    Mine keep breaking at about 25 links :( If I use a more durable collision shape, the "flexibility" of the rope is affected. There's a great middle ground to be had somewhere though :D

  • ArmellineArmelline Member, PRO Posts: 5,406

    Here's my quick play around. I re-used @Sock's image, and of course credit to him for the general idea, so hopefully he doesn't mind!

    Loads of room for improvement still, though.

  • UtopianGamesUtopianGames Member Posts: 5,692

    Great work @Socks

  • RCT_GamesRCT_Games Member, PRO Posts: 97

    @Armelline said:
    Glad it helped! I'll do a video for PhysicsEditor tomorrow. And don't let me put you off making videos @Lost_Oasis_Games @Braydon_SFX, the more the merrier!

    Did you get the Physics editor video done yet? Having trouble with it seeing gamesalad as the export option

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @Armelline said:

    @Hopscotch said:

    @Armelline said:
    Playing with ropes is fun! We should have a contest to see who can come up with the most durable, flexible and efficient rope.

    :D "durable" is the tricky point here. But yes, fun it is.

    Mine keep breaking at about 25 links :( If I use a more durable collision shape, the "flexibility" of the rope is affected. There's a great middle ground to be had somewhere though :D

    Make sure you increase the density of the link actors higher in the chain.

  • dapiondapion Member, PRO Posts: 353

    Nice Tutorial!

  • dapiondapion Member, PRO Posts: 353

    Hey,
    I´ve tryed to install the physics body editor like in the tutorial.
    After installing JAVA and disable the csrutil it doesn´t work.
    When I press the physics-editor.jar, java opens in the dock for two seconds, than the terminal and after three seconds nothing...

    Could someone help?
    Thanks...

  • ArmellineArmelline Member, PRO Posts: 5,406

    @dapion said:
    Hey,
    I´ve tryed to install the physics body editor like in the tutorial.
    After installing JAVA and disable the csrutil it doesn´t work.
    When I press the physics-editor.jar, java opens in the dock for two seconds, than the terminal and after three seconds nothing...

    Could someone help?
    Thanks...

    Did you definitely install the right version of Java?

  • dapiondapion Member, PRO Posts: 353
    edited November 2015

    @Armelline Yes, i did.

  • dapiondapion Member, PRO Posts: 353

    and here is my csr status...

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