Glad it helped! I'll do a video for PhysicsEditor tomorrow. And don't let me put you off making videos @Lost_Oasis_Games@Braydon_SFX, the more the merrier!
Okay, I'm officially at a loss on how this even works!!!!!!!!! Help my idiot brain socks!
I imagine is has to do with the collision shape but I don't get how and what is destroying as The rope is still on scene falling after you click and destroy.
Okay, I'm officially at a loss on how this even works!!!!!!!!! Help my idiot brain socks!
I imagine is has to do with the collision shape but I don't get how and what is destroying as The rope is still on scene falling after you click and destroy.
It's really simple, just a line of actors, with a collision shape that allows it to join to the segment above it.
Okay, I'm officially at a loss on how this even works!!!!!!!!! Help my idiot brain socks!
I imagine is has to do with the collision shape but I don't get how and what is destroying as The rope is still on scene falling after you click and destroy.
It's really simple, just a line of actors, with a collision shape that allows it to join to the segment above it.
Yeah that what I thought and also I realized the piece you click on destroys but the piece below it falls. I was missing the idea of only one link being destroyed. Duh. Nice and simple design I like it.
@Armelline said:
Playing with ropes is fun! We should have a contest to see who can come up with the most durable, flexible and efficient rope.
"durable" is the tricky point here. But yes, fun it is.
Mine keep breaking at about 25 links If I use a more durable collision shape, the "flexibility" of the rope is affected. There's a great middle ground to be had somewhere though
@Armelline said:
Glad it helped! I'll do a video for PhysicsEditor tomorrow. And don't let me put you off making videos @Lost_Oasis_Games@Braydon_SFX, the more the merrier!
Did you get the Physics editor video done yet? Having trouble with it seeing gamesalad as the export option
@Armelline said:
Playing with ropes is fun! We should have a contest to see who can come up with the most durable, flexible and efficient rope.
"durable" is the tricky point here. But yes, fun it is.
Mine keep breaking at about 25 links If I use a more durable collision shape, the "flexibility" of the rope is affected. There's a great middle ground to be had somewhere though
Make sure you increase the density of the link actors higher in the chain.
Hey,
I´ve tryed to install the physics body editor like in the tutorial.
After installing JAVA and disable the csrutil it doesn´t work.
When I press the physics-editor.jar, java opens in the dock for two seconds, than the terminal and after three seconds nothing...
@dapion said:
Hey,
I´ve tryed to install the physics body editor like in the tutorial.
After installing JAVA and disable the csrutil it doesn´t work.
When I press the physics-editor.jar, java opens in the dock for two seconds, than the terminal and after three seconds nothing...
Could someone help?
Thanks...
Did you definitely install the right version of Java?
Comments
Thank you @Armelline !
Thank you so much for this video.
Great video, I got it working at last
Check out my ball and chain !! (attached).
Awesome! Cut the Rope, here we come!
Exactly !
Saved me some work! Thanks took the day off from videos.
//
Beat us to the vids, @Armelline !
you nasty dog, you. 
Nicely done!
Great tutorial!
Cool thank you
Glad it helped! I'll do a video for PhysicsEditor tomorrow. And don't let me put you off making videos @Lost_Oasis_Games @Braydon_SFX, the more the merrier!
Thanks dude!
Okay, I'm officially at a loss on how this even works!!!!!!!!! Help my idiot brain socks!
I imagine is has to do with the collision shape but I don't get how and what is destroying as The rope is still on scene falling after you click and destroy.
Thanks!
It's really simple, just a line of actors, with a collision shape that allows it to join to the segment above it.
Yeah that what I thought and also I realized the piece you click on destroys but the piece below it falls. I was missing the idea of only one link being destroyed. Duh. Nice and simple design I like it.
Playing with ropes is fun! We should have a contest to see who can come up with the most durable, flexible and efficient rope.
Mine keep breaking at about 25 links
If I use a more durable collision shape, the "flexibility" of the rope is affected. There's a great middle ground to be had somewhere though 
Here's my quick play around. I re-used @Sock's image, and of course credit to him for the general idea, so hopefully he doesn't mind!
Loads of room for improvement still, though.
Great work @Socks
Did you get the Physics editor video done yet? Having trouble with it seeing gamesalad as the export option
Make sure you increase the density of the link actors higher in the chain.
Nice Tutorial!
Hey,
I´ve tryed to install the physics body editor like in the tutorial.
After installing JAVA and disable the csrutil it doesn´t work.
When I press the physics-editor.jar, java opens in the dock for two seconds, than the terminal and after three seconds nothing...
Could someone help?
Thanks...
Did you definitely install the right version of Java?
@Armelline Yes, i did.
and here is my csr status...