Self Made Particle Editor

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Comments

  • SocksSocks London, UK.Member Posts: 12,822

    @pHghost said:

    @Socks said:
    Looks great ! But . . . . no EDM ?

    Developing EDM Generation 2.

    It'll be big, trust me.

    :smiley:

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited December 2015

    Boggie, oggie, oggie, until you just can't boggie no more.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Here are a couple screen grabs of my updated editor. The first is the main interface and the second is the email that is generated with the particle data.

  • BigDaveBigDave Member Posts: 2,239
    edited December 2015

    @jamie_c thats pretty clever with the email

    one thing i always which i never got to work is using sin / cos for the direction,
    so you could create wave like paths for your particles

    not sure if that works tough

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    @BigDave said:
    one thing i always which i never got to work is using sin / cos for the direction,
    so you could create wave like paths for your particles

    not sure if that works tough

    I recently did just that in one of my projects. It took some time to figure it out, but it's definitely doable.

    I'll rty to create an example file later today.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    one thing i always which i never got to work is using sin / cos for the direction,
    so you could create wave like paths for your particles

    @BigDave, I'm not the best math guy around but I know there are a lot of sin/cos tutorials on the forum so I'll have a look and see what I can do. Maybe @NipaDidIt will come up with something in the mean time. :)

  • SocksSocks London, UK.Member Posts: 12,822

    @NipaDidIt said:
    I recently did just that in one of my projects. It took some time to figure it out, but it's definitely doable.

    I'll rty to create an example file later today.

    @BigDave said:
    one thing i always which i never got to work is using sin / cos for the direction,
    so you could create wave like paths for your particles

    not sure if that works tough

    Unfortunately you can't ! Once a particle is born it will always travel in a straight line, the only exception is to have it effected by scene gravity (which you can't change at run time), you can however have the particle emitted in a wave like direction (if that makes sense!?) . . . so the thing that is spraying out the particles is moving or rotating . . . . you can do some interesting stuff with this approach . . . examples attached.

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    @Socks said:

    @NipaDidIt said:
    I recently did just that in one of my projects. It took some time to figure it out, but it's definitely doable.

    I'll rty to create an example file later today.

    @BigDave said:
    one thing i always which i never got to work is using sin / cos for the direction,
    so you could create wave like paths for your particles

    not sure if that works tough

    Unfortunately you can't ! Once a particle is born it will always travel in a straight line, the only exception is to have it effected by scene gravity (which you can't change at run time), you can however have the particle emitted in a wave like direction (if that makes sense!?) . . . so the thing that is spraying out the particles is moving or rotating . . . . you can do some interesting stuff with this approach . . . examples attached.

    I might have understood wrong what @BigDave meant here.
    But you´re right. It is not possible to have a particle travel other than on a straight line without scene gravity. (would be very cool though!)

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    I've finished and released my particle effects editor as a Macintosh application. A tutorial video is posted below if anyone wants to check it out:

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956

    @jamie_c said:
    I've finished and released my particle effects editor as a Macintosh application. A tutorial video is posted below if anyone wants to check it out:

    Amazing! Great work!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited December 2015

    @RabidParrot, thanks. It gave me a good excuse to finally create a Mac application. :)

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881

    @jamie_c -- that looks fantastic!

  • BigDaveBigDave Member Posts: 2,239

    wow!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @RThurman, thanks. It's actually pretty fun to just play with. At some point in the not to distant future I'm going to post a 'limited' version as a web app as a sort 'try before you buy' thing.

    I also have a bunch of potential updates I'd like to work in at some point, interface and functionality wise. It's amazing how flexible Gamesalad is really, it's fun working on an application vs a game for a change.

  • unbeatenpixelunbeatenpixel Game Developer Member, PRO Posts: 568

    @jamie_c Great work! I downloaded it and try 5 minutes.

    Can we add own shapes in the future? Before sets up in the gamesalad, It would be nice to see how it looks in the ps simulator.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @onelasttime, glad to hear you like it. I'd love to add the ability to add your own particle shapes but since the simulator was created using Gamesalad I'm afraid that is a feature I can't add at this time. Gamesalad does not have any way to import images (or any other files) into a finished project. If this ever becomes available I'll certainly add it as a feature.

    In the mean time the only option is to create an effect using one of the built in shapes and then use your own custom shape once you are re-creating the effect in Creator.

  • BigDaveBigDave Member Posts: 2,239
    edited January 2016

    @jamie_c
    would be a great feature also for games or apps so the players could load in their custom graphics to play the game. (in case of a game)

    How can I test your new version of the particle editor?

  • BigDaveBigDave Member Posts: 2,239
    edited January 2016

    double post - pleas everyone keep going - nothing to read here
    this is just a filler text because I can't delete the post now.

  • SocksSocks London, UK.Member Posts: 12,822

    @jamie_c

    Brilliant work !!

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    @Socks, thanks!

    @BigDave, I just posted a 'limited' version as a web app (thanks to GS HTML 5 support!) you can check it out here:

    http://www.imaginelabs.rocks/?page_id=434

  • BigDaveBigDave Member Posts: 2,239
    edited January 2016

    like it a lot, I miss the options to make them fly random(0,360)
    sun, explosions etc.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    edited January 2016

    @BigDave, glad you like it.

    The online version is 'limited' so you don't have the option of randomness, but in the paid ($10 USD) version you can use the Min and Max settings for Particle Size, Particle Speed, and Particle Direction to add lots of randomness to your particles. In this limited version all of those settings are 'locked' so there is no randomness. The choice of particle shape is also limited in the online version, there is only two. In the paid version you can use all 20.

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