Heads up for 1.25 release

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  • ClockClock Member Posts: 308

    can i pause my subscription? still waiting for my video reward feature

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I think the issue is @BlackCloakGS my no longer be with GS. He is not on the team list anymore. If so that is a huge loss :/

  • Two.ETwo.E Member Posts: 599
    edited February 2016

    @Clock said:
    can i pause my subscription? still waiting for my video reward feature

    You can manage your subscription including canceling or placing your account on hold through your account settings page. http://auth.gamesalad.com/account/settings

  • ChunkypixelsChunkypixels Member Posts: 1,114
    edited February 2016

    @Lost_Oasis_Games ...Stevej who started this thread isn't listed on the staff page either. So it's looking like another recent round of staff reductions at the GS office.. Which isn't good.

    Either that or it's just another case of not updating the website properly... In this case hopefully it is the latter...

    Edit... A quick look at LinkedIn seems to confirm BlackCloakGS is no longer at GS which goes some way to explaining the update delay and radio silence. Can't confirm if SteveJ is still around or not.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2016

    @Chunkypixels said:
    @Lost_Oasis_Games ...Stevej who started this thread isn't listed on the staff page either. So it's looking like another recent round of staff reductions at the GS office.. Which isn't good.

    Either that or it's just another case of not updating the website properly... In this case hopefully it is the latter...

    Edit... A quick look at LinkedIn seems to confirm BlackCloakGS is no longer at GS which goes some way to explaining the update delay and radio silence. Can't confirm if SteveJ is still around or not.

    I don't think steve j was ever on the staff page but I did see black cloaks linkedin too. Okay Steve j is gone too! What the hell!? This can't be good. Time maybe to head for a life boat.

  • vonhankvonhank Member Posts: 19

    It's really looking like Gamesalad's boat is sinking fast.. Or there's something going which they won't share with their users.. But i must say that if it's true that Alan is gone.. Then it's not good at all for Gamesalad..

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276
    edited February 2016

    Both, BlackCloakGS and SteveJ show up for me in the GS team page.

  • BigDaveBigDave Member Posts: 2,239
    edited February 2016

    :( Sad to hear the BlackCloakGS news.

    Now Graphene would make more and more sense to start fresh.

    Did anyone had success so far using an older GS version without stutter?
    If yes,which version?

    I did create my own custom font, or lets say I used @Armelline epic template.
    Work perfectly and easy.

    Only want to get rid of the stutter now and launch my new game.

  • Nabbo (ReflectiveByte)Nabbo (ReflectiveByte) Member Posts: 278
    edited February 2016

    Well, I have the beta of 1.25, They have worked on customer fonts but I did not test it yet as it has shuttering issues.. as performance is now my only priority

  • crestwoodgamescrestwoodgames Member Posts: 191

    I love GS and developing on this platform is really easy. I make "simple" apps and the community is awesome. I have played around with Unity and Playmaker and wonder if this is the way to go.

    Feeling sad :(

  • I really love GS.. Hope they fix the issues soon..

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @MentalDonkeyGames said:
    Both, BlackCloakGS and SteveJ show up for me in the GS team page.

    Both their linkedin pages show they no longer work at gs.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    Both their linkedin pages show they no longer work at gs.

    That's distressing... :(

  • vonhankvonhank Member Posts: 19

    Have to add for my earlier post that, if it's really true that both BlackCloakGS and SteveJ are gone, it's sounds to my ear very alarming. I mean, at least BlackCloakGS was very talented engineer who knew base code of GS very well, so it's must be not so easy to replace him.. I guess same goes with SteveJ too.. And if those guys were one of the best developers in GS team, only reason they would let them go would be disastrous financial situation.. Or am i wrong?

  • DigiChainDigiChain Member, PRO Posts: 1,288

    Yeah, this does sound rather worrying.
    There was a time a couple of years back where people were worried that GS could go under at any minute but thankfully things have much improved since then... but the loss of two key figures, seemingly stalled software development and lack of communication doesn't bode well!

    I hope if things are looking uncertain we will at least be given some sort of heads up so that we can plan our own app updates etc to future-proof them for the short term at least!

  • DuesDues Member Posts: 1,159

    Theese type of discussions tend to get a little bit crazy. We don't know anything for sure until GS actually announces something.

  • ArmellineArmelline Member, PRO Posts: 5,397

    @Dues said:
    Theese type of discussions tend to get a little bit crazy. We don't know anything for sure until GS actually announces something.

    Even I'm willing to concede things look very, very dire.

  • DuesDues Member Posts: 1,159

    @Armelline said:

    @Dues said:
    Theese type of discussions tend to get a little bit crazy. We don't know anything for sure until GS actually announces something.

    Even I'm willing to concede things look very, very dire.

    I agree @Armelline

    I just wanted people to think before they jump to any conclusions. :)

  • ChunkypixelsChunkypixels Member Posts: 1,114
    edited February 2016

    Well neither of their linkedin profiles list new positions that they've moved to, which normally means that they haven't left of their own choosing, to move to another job... and both seem to have left GameSalad at around the same time in January.

    So yup... looking like forced downsizing... or some serious politics going on at the office that they were on the wrong end of.

    Its strange that two of the main engineers who were heavily involved on the upcoming major update have gone at the same time though... so yup... like I said earlier, it seems to be that GS yearly thing again.... although this time its looking really serious :(

  • 8bitninja8bitninja Member Posts: 367

    Please, GS - give us some kind of warning if you are going belly up. People's livelihoods are at stake here and please, at least leave us with a steady build that we can keep. :/

  • IceboxIcebox Member Posts: 1,485

    GS team did not say anything , why all the panic ? .. I hope nothing is wrong but you guys got me worried now :D

  • smurftedsmurfted Member, PRO Posts: 586

    It feels rather like I should have got the monthly deal instead of the yearly

  • myke66myke66 Member Posts: 74
    edited February 2016

    @drizzling said:
    Still waiting 1.25 ... If 1.25 will take really long... is it possible to release 1.24.43 at least just so to fix the bugs (in my case major bug is table cell value).. so that I can release a workable update for my game...

    I just select to put my game salad subscription on hold for one month so that I wouldn't be paying subscription for nothing... just sharing incase they are some who are also affected and doing nothing but still paying subscription fee...

    I have done the same thing waiting on the table cell value and variable update bugs to be fixed. I cannot keep fighting with the creator trying to make things work when simple conditional statements are broken due to values not updating. I understand there are bugs to be worked out, but crippling bugs like this I feel should be patched long before a major release.

    As for the staff reductions.. it could mean a million things but not all of them are bad. It could be growing pains, it could be downsizing, but I dont think its a sign to jump ship. Lets just see what GS says in the coming days and go from there.

  • 8bitninja8bitninja Member Posts: 367

    Could someone contact BlackCloakGS on LinkedIn and try to get some answers?

  • ChunkypixelsChunkypixels Member Posts: 1,114
    edited February 2016

    Ok... did we all miss something?....

    http://www.businesswire.com/news/home/20160126005369/en/GameSalad-Launches-Version-GameSalad-Creator-Windows
    http://www.texastechpulse.com/gamesalad_launches_new_windows_version/s-0063683.html

    Seems a new version of GameSalad was launched at the end of January, and it was touting something called Intercom.io as a major feature? Anyone heard of this? Wonder if this has anything to do with the update delays or the two missing GS engineers?

  • BigDaveBigDave Member Posts: 2,239
    edited February 2016

    1.25 if it is the final patch
    Fine.
    Just bring performance back and leave it as it is.
    Game salad is done.

    Only once a while update new advertising sdks so our app can keep making money.

  • HopscotchHopscotch Member, PRO Posts: 2,782

    Nothing weird there @Chunkypixels , it just refers to the help system, like we have here on the forum in the bottom left, also being available in the latest windows version.

  • vonhankvonhank Member Posts: 19

    Well i think it's bit weird because it's published like something really awesome =)

  • KevinCrossKevinCross London, UKMember Posts: 1,894

    I think I need to stop reading posts on this forum!

    I've not long found motivation to start developing again, and the possible death of GameSalad is right around the corner! (again) >.<

  • ChunkypixelsChunkypixels Member Posts: 1,114

    @Hopscotch ...so the Intercom.io thing is the help bubble in the bottom corner of the screen, and its been implemented in the latest version of the windows editor?

    But what is the reference to the release of the engine on the 26th January? Was there a new build released that I missed? They seemed to be promoting a big release of the engine released on 26th January....

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