Apple Rejection: 10.6 question? Help?

Games4lifeGames4life Member, PRO Posts: 279
edited January 2016 in Working with GS (Mac)

Can someone put this into easier terms for me? Or possibly help me with this? What are my next steps? How would I format it for ALL devices and not just the iPhone 6? Do I check Resolution independence?

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Did you submit it as iPhone only? Show the screenshot they sent you. They say the issue is iPad display. What did you pick for your screen format adjustment type, stretch, overscan or letterbox?

  • Games4lifeGames4life Member, PRO Posts: 279

    @Lost_Oasis_Games said:
    Did you submit it as iPhone only? Show the screenshot they sent you. They say the issue is iPad display. What did you pick for your screen format adjustment type, stretch, overscan or letterbox?

    It was stretch. I submitted it as iOS Universal, but in GameSalad i set it as iPhone 6 portrait. Do I have to make a separate build for each device?

    I

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited January 2016

    That is not how stretch will look. Make sure you set it to that. That looks like overscan. Also if you didn't make your art double size then you will not be meeting retina specs. This is why it's important to read the iTunes connect guide for what Apple requires. Games need to be planned out and you need to be informed and not in a rush.

  • Games4lifeGames4life Member, PRO Posts: 279

    @Lost_Oasis_Games said:
    That is not how stretch will look. Make sure you set it to that. That looks like overscan.

    Oh, how can I change that to stretch? Will that solve all my problems? (The rejection issue)?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    You said you set it to stretch so did you or didn't you? Do you know who to use the publishing system? There is a setting there to pick that option.

  • Games4lifeGames4life Member, PRO Posts: 279
    edited January 2016

    @Lost_Oasis_Games said:
    That is not how stretch will look. Make sure you set it to that. That looks like overscan. Also if you didn't make your art double size then you will not be meeting retina specs. This is why it's important to read the iTunes connect guide for what Apple requires. Games need to be planned out and you need to be informed and not in a rush.

    So are you saying I have to change the pixel sizes to twice the size of the actor? Or will stretch solve that issue?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    That is what resolution means. Apple wants app and games to support retina displays. So to do that an image needs to be made in double the size you need it. So if I had an actor I want in game to be 100x100 the art needs to be 200x200.

  • Games4lifeGames4life Member, PRO Posts: 279
    edited January 2016

    @Lost_Oasis_Games said:
    That is what resolution means. Apple wants app and games to support retina displays. So to do that an image needs to be made in double the size you need it. So if I had an actor I want in game to be 100x100 the art needs to be 200x200.

    Ah got it, so if i change all the art in my game to that... Will that fix this problem? Would it work on iPad now because of the reformatting?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    If you set it to stretch it will form to the screen size of any device.

  • Games4lifeGames4life Member, PRO Posts: 279

    @Lost_Oasis_Games said:
    If you set it to stretch it will form to the screen size of any device.

    Once reformatting all the art to twice the size, correct?

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956

    When you set the aspect ration of your build on the GS website did you select "Stretch"?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @RabidParrot said:
    When you set the aspect ration of your build on the GS website did you select "Stretch"?

    I asked him that and he said yes, then he wasn't sure how to change it so....

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    @Games4life said:

    @Lost_Oasis_Games said:
    If you set it to stretch it will form to the screen size of any device.

    Once reformatting all the art to twice the size, correct?

    Stretch has nothing to do with the art size. That has to do with aspect ratios.

  • Games4lifeGames4life Member, PRO Posts: 279

    @Lost_Oasis_Games said:

    @RabidParrot said:
    When you set the aspect ration of your build on the GS website did you select "Stretch"?

    I asked him that and he said yes, then he wasn't sure how to change it so....

    Oh I must have accidentally clicked Overscan, looks like it. My apologies guys.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Study up and be more patient.

  • Games4lifeGames4life Member, PRO Posts: 279
    edited January 2016

    @Lost_Oasis_Games said:
    Study up and be more patient.

    Ah got it, thanks.

    Plan: Resize ALL artwork for double the actor size and select stretch.

    Thanks very much for all your help.

  • Games4lifeGames4life Member, PRO Posts: 279

    @Lost_Oasis_Games said:
    Study up and be more patient.

    Do I have to reformat animations as well? For example the burst animation consist of 20 images, but I bought it off of the marketplace?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    I would just fix the stretch issue and try submiting again. Then if it get turned back increase the graphics.

  • Games4lifeGames4life Member, PRO Posts: 279

    @Lost_Oasis_Games said:
    I would just fix the stretch issue and try submiting again. Then if it get turned back increase the graphics.

    Got it, thanks very much!

  • Games4lifeGames4life Member, PRO Posts: 279

    @Lost_Oasis_Games said:
    I would just fix the stretch issue and try submiting again. Then if it get turned back increase the graphics.

    Would you recommend testing on an iPad first before submitting to see if that makes a difference?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    You should always test and debug your apps period.

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