something for myself I'd like to share

BigDaveBigDave Member Posts: 2,239

current work and mood did it for myself, not sure I ever release it to any device..

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273

    You always come up with the coolest things! This is awesome!

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @Braydon_SFX said:
    You always come up with the coolest things! This is awesome!

    I agree!

    @BigDave

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,254

    Maybe just throw it on the web somewhere?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Just like the feed your pet games that were a hit in Japan.

  • BigDaveBigDave Member Posts: 2,239
    edited January 2016

    Hm yeah. I somehow would like to launch it just with banner ad maybe remove ad support in-app but on the other hand this feels like something that should not be monetised since its charm lies in the innocence.

    Because of that conflict I can't take it in my app portfolio since I set for all my apps in there the standard to monetize well.
    (multiple in-apps, chartboost full screen video + pop ups ads, banners..)

    Since each install is valuable, chartboost wants $2.50 right now for one install on your game. Than you better have that one being well monetizing app.

    Ofc there is always the chance that it hits the right timing and gets into the hands and it would even perform well with only having a banner, just due the pure traffic. But I somehow stopped relying on that factor.

    Putting it on the web somewhere I probably could do that or atleast game salad arcade.
    But I also feel for publishing it would need a couple of small things more.
    Which I would have a hard time adding due the points above which would nag on me while doing so. I am thinking pretty much like a Business but as seen here the artist wants to come through here and there.

    So I guess I just leave it as a youtube video.
    Thanks guys for the positive feedback that one was hard to share because its pretty unusual to make sad games.

  • GnarlyGnarly canadaMember Posts: 840

    Yes it's sad but I see a lot of hope in there.

  • SocksSocks London, UK.Member Posts: 12,822
    edited January 2016

    @BigDave said:
    Thanks guys for the positive feedback that one was hard to share because its pretty unusual to make sad games.

    Game looks great ! :)

    I don't think it's particularly sad, I think the song you are using is melancholic (but would you even be able to use that particular song?), if you mute the audio on the video and then play something more upbeat while the video is playing it changes the mood of the game entirely . . . try something like this: :)

  • GnarlyGnarly canadaMember Posts: 840

    I love the song!!!!! Just close your eyes and play the song.....Its not actually sad per say. Haunting. Great song!

  • GnarlyGnarly canadaMember Posts: 840

    Shazam doesn't know the song. Must be original work?

  • SocksSocks London, UK.Member Posts: 12,822

    @gattoman said:
    Shazam doesn't know the song. Must be original work?

    The track is 'Painted In Gold' by Strange Talk.

  • GnarlyGnarly canadaMember Posts: 840

    @Socks said:

    @gattoman said:
    Shazam doesn't know the song. Must be original work?

    The track is 'Painted In Gold' by Strange Talk.

    Thanks. Shame on Shazam. The only bands I know from Australia is AcDc, Men at work and INXS.

  • BigDaveBigDave Member Posts: 2,239
    edited January 2016

    yeah great music, in case I would finish it I would get their permission +link or/and pay fee.

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