New to game development and need help in making my Idea to come to life :(

Hello GameSalad and friends.I just got GameSalad couple of weeks ago and this is my first time on this forum.

So I have this Idea of a game I wanted to create for many years now. The user will use a cannon ball to throw a ball in a rotating 'box' which will be rotating 360 degrees (there will be couple of 'boxes' in the scene) and the user will need to capture 'special items' and then will finish the level off with collecting the items attached to the ball in a cup. I need help on how to go about creating a rotating 'box'.

If you guys ever played donkey kong, you will know what I am talking about. the ball will go from rotating box to rotating box, until they reach the end.

Can anyone here help me how can I make an item rotate and to get that ball in the box? I'm using cannon physics, as my template to create this game. Thank you very much.

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Donkey Kong... rotating boxes... I'm not picturing the connection there.

    You can make an item rotate using a Rotate behavior. I'm guessing you've already tried that so how exactly are you wanting to rotate the boxes? Are they going to rotate constantly or only when tapped, swiped, etc.?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited January 2016

    Have you done any of the tutorials? http://learn.gamesalad.com

  • Hi tatiang, well I want to make it rotate once the user starts the Level. In Donkey Kong, there are wooden barrels in which the characters goes in and then when the user clicks on a button they need to go to the other wooden barrel. The boxes are going to rotate constantly and each one of them will go in different speeds.

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949

    Somehow I don't think we're talking about this:

    :)

    Try using the Rotate behavior.

  • RabidParrotRabidParrot Formally RabidParrot. Member Posts: 956

    I think he's talking about this.

  • GnarlyGnarly canadaMember Posts: 840

    Like they said watch some videos. Break the game down into small achievable pieces. Rotating boxes sounds easy enough.

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