Sound FX doesn't work on second scene

I have a rule set up for when the player collides with either one of two other actors. It says, if player collides with any of the designated actors, then play the sound, destroy player, change attribute (to reset the score to 0), and reset the scene. It works fine in level 1 and the sound fx always plays. Level 2 however is not playing this sound upon collision. I doubled checked that I hadn't mistakenly been messing with an instance and that was not the case. It is locked on level 1 and level 2. I can't think of why this works on level 1 but not 2. I've attached a screen shot of my rule set up.

Comments

  • owen_dennisowen_dennis Just a guy, you know. Member, PRO Posts: 236
    edited February 2016

    I don't know about this sound thing, but your destroy function should be at the very end of everything you want to do. It should be after the reset scene function. Once the actor is destroyed, it can't do things anymore. I would fix that first and see what happens.

  • dmaywood821dmaywood821 Member, BASIC Posts: 11

    I moved the destroy to the end. It didn't seem to change anything about how it functions. The sounds FX still don't play on level two.

  • dmaywood821dmaywood821 Member, BASIC Posts: 11

    No advice anyone??

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