How does Autorotate work?

Triangularity GamesTriangularity Games Founder/OwnerMarylandMember Posts: 140

I have tried using the "Autorotate" feature in my Ad-Hoc builds and it doesn't seem to work. I have also tried adding some rules to check the device orientation and change the screen orientation accordingly. Is there a specific way to use the "Autorotate" feature?

Best Answer

  • The_Gamesalad_GuruThe_Gamesalad_Guru Posts: 9,922
    Accepted Answer

    Nope just make sure both in scenes and in the publishing system everything you want is checked for rotation.

Answers

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Autorotate will flip the screen in the orientation set. What it is not is an auto switch of your game from say portrait to landscape. Each scene in the scene attributes has a selection for orientation. So if say your game is in portrait you need to be sure all scenes have both portrait orientations checked and the same when you publish. By default only one orientation is checked.

  • Triangularity GamesTriangularity Games Founder/Owner MarylandMember Posts: 140

    @Lost_Oasis_Games But...for example i have autorotate landscape left, and landscape right checked. The screen is only in landscape left, even when i rotate my device.

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Are you doing an adhoc? Make sure you check both in the publishing system

  • Triangularity GamesTriangularity Games Founder/Owner MarylandMember Posts: 140

    @Lost_Oasis_Games I think that's it. Thanks a lot. I didn't think about that...So it will automatically autorotate, and I don't need any special rules?

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