Nobody likes lag

I have a scene where one actor is constrained to another thats constrained to another. But even though the actors hierarchy is correct there seems to be some lag between the actors movements..

Does anyone know a fix for this, or maybe where i'm going wrong?

Comments

  • HopscotchHopscotch Member, PRO Posts: 2,782

    @smurfted if the controlling actor is beneath the constrained actors in the layer stack, and they are together, then it should be OK.

    If you cannot have the actors in this order, then have an invisible actor as the controlling actor at the bottom of the stack.

    Actors are processed bottom up, according to the scene layer stack. So the controlling actors, which sets the game level attributes x/y, needs to be below the actors which are constrained to these values.

  • smurftedsmurfted Member Posts: 586

    I'll get on the invisible masters then fella. Thank you..

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    You can always do scene linking which requires breaking the prototype. I have a video on it.

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