camera and resolution/scenes

sonicm3sonicm3 Member Posts: 141
edited April 2016 in Working with GS (Mac)

my questions

1) is it better to have smaller scenes or one giant 5000 x 5000 scene or bigger? and use camera to follow the actor around a large image?
2)whats better for lag issues and will it work?
4) would i need to destroy the previous massive image when i enter another level to save on memory

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    @sonicm3 said:
    would i need to destroy the previous massive image when i enter another level to save on memory

    The largest image you can import into GameSalad is 2048 x 2048 pixels.

  • GnarlyGnarly canadaMember Posts: 840

    @sonicm3 said:
    my questions

    1) is it better to have smaller scenes or one giant 5000 x 5000 scene or bigger? and use camera to follow the actor around a large image?

    5000x5000 isn't that big I wouldn't worry about it.

    Someone told me they were making a game scene size 50,000!!!!

    With GS click and scroll UI I would snap.

  • sonicm3sonicm3 Member Posts: 141

    Hi, haha 50,000!!!! wow lol, dam.

    thanks, thats great.

  • SocksSocks London, UK.Member Posts: 12,822

    @gattoman said:
    5000x5000 isn't that big I wouldn't worry about it.

    Yep, scene size has pretty much zero effect on performance, it will happily take a 200,000,000 pixel by 200,000,000 pixel scene without problems, but like you say when scenes get really big the UI becomes the issue.

  • sonicm3sonicm3 Member Posts: 141

    So, if i am going to programme it on the ipad, what level image would work best, 2048x2048 ? one that isnt going to get distorted when preview in iphone.

  • sonicm3sonicm3 Member Posts: 141

    its causing lots of issues, when i set it for ipad landscape and put a 2048x2048 looks perfect, then when i view on iphone its stretched and horrible

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    @sonicm3 said:
    its causing lots of issues, when i set it for ipad landscape and put a 2048x2048 looks perfect, then when i view on iphone its stretched and horrible

    Try using overscan instead of stretch.

  • GnarlyGnarly canadaMember Posts: 840

    @sonicm3 said:
    its causing lots of issues, when i set it for ipad landscape and put a 2048x2048 looks perfect, then when i view on iphone its stretched and horrible

    Yup you are learning! Different devices have different image ratios.

    I found this confusing at first. There are different ways to deal with it. Now I try and design the game around it and use overscan.

    But I'm not really an expert on it.

  • sonicm3sonicm3 Member Posts: 141
    edited April 2016

    Thanks guys, what is overscan? (sorry if im missing the obvious here )
    (not at pc until about hour that has the GS app on to check )

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    When you test your game, either on a computer or the GS viewer, rhere's a dropdown menu with 3 options. Letterbox, stretch and overscan. The same options are available wen you publish in GS publishing portal.

    It's basically the way your game will be scaled across different screen sizes.

  • sonicm3sonicm3 Member Posts: 141

    atm, im using the windows version of GS, i cant see that, only the drop menu for ipadect, and ratios 100%/50% ect

  • SocksSocks London, UK.Member Posts: 12,822

    @sonicm3 said:
    Thanks guys, what is overscan?

Sign In or Register to comment.