Preventing Real Attribute from showing too many decimal digits

anshu.bishops.2001anshu.bishops.2001 Member Posts: 1
edited May 2016 in Working with GS (PC)

Hi!! I am beginner and developing my first basic game....
I have an real attribute that tracks the time taken for the actor to reach point B from point A.
and this is achieved by timer that adds 0.01 to the attribute every 0.01 seconds.

I use another actor to display this attribute on the screen..... For some seconds it works fine but after that it starts showing approx 10 decimal points which covers a large part of my screen. Is there any way of removing those decimals??

Or Is there a different way of tracking time??

Comments

  • ArmellineArmelline Member, PRO Posts: 5,397

    round(attribute) will show no decimals. roundTo(attribute,decimals) will show the number you tell it to show, rounding up/down as needed. prec(attribute,decimals) will show the number of decimals you tell it to, just lopping off the remainder.

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