Custom collisions and rotation out of sync!
As the title suggests I'm finding that if I have a custom collision actor that rotates, the collision data will become out of sync with the actor after a short while!
Anyone else??
As the title suggests I'm finding that if I have a custom collision actor that rotates, the collision data will become out of sync with the actor after a short while!
Anyone else??
Comments
@jay2dx do you mean the custom collision shape does not align with the actor anymore?
Do you have can sleep unchecked and better collisions checked?
Yeah it doesn't align with the actor after about 30 seconds of rotation
Hmmm yeah I do have can sleep checked and better collisions unchecked! Will try that
thanks